diff --git a/docs/FAZA3_4_GENERATION_STATUS.md b/docs/FAZA3_4_GENERATION_STATUS.md new file mode 100644 index 000000000..55c5f6971 --- /dev/null +++ b/docs/FAZA3_4_GENERATION_STATUS.md @@ -0,0 +1,237 @@ +# ๐ŸŽฏ FAZA 3 & 4 - EXTENDED WORLD STATUS +**Project:** Mrtva Dolina (DolinaSmrti) +**Last Updated:** 2026-01-05 21:40 CET +**Phase:** Post-Kickstarter Demo - Full Game Expansion + +--- + +## ๐Ÿ“Š **OVERALL PROGRESS** + +| Category | Tasks | Complete | In Progress | Not Started | Progress % | +|----------|-------|----------|-------------|-------------|------------| +| **Biome Houses** | 20 | 0 | 0 | 20 | 0% ๐Ÿ”ด | +| **Town Buildings** | 26 | 0 | 0 | 26 | 0% ๐Ÿ”ด | +| **Base NPCs** | 6 | 0 | 0 | 6 | 0% ๐Ÿ”ด | +| **Town NPCs** | 180 | 0 | 0 | 180 | 0% ๐Ÿ”ด | +| **Industrial Buildings** | 5 | 0 | 0 | 5 | 0% ๐Ÿ”ด | +| **Family System** | 8 | 0 | 0 | 8 | 0% ๐Ÿ”ด | +| **Transportation** | 27 | 0 | 0 | 27 | 0% ๐Ÿ”ด | +| **Story Content** | 50 | 0 | 0 | 50 | 0% ๐Ÿ”ด | +| **TOTAL** | **322** | **0** | **0** | **322** | **0%** | + +--- + +## ๐Ÿ  **1. BIOME HOUSE VARIATIONS (20/20 Biomes)** + +**Master Reference:** `/references/buildings/gothic_house/gothic_house_reference.png` + +### **Gothic House Biome Adaptations** + +| Biome | Style Variation | Status | Notes | +|-------|----------------|--------|-------| +| **Forest** | Green moss, vines, mushrooms | ๐Ÿ”ด Not Started | Keep dark gothic base | +| **Desert** | Sun-bleached wood `#4A4A5C`, sand base | ๐Ÿ”ด Not Started | Lighter wood, same structure | +| **Winter** | Heavy snow on roof, icicles | ๐Ÿ”ด Not Started | White snow, smoking chimney | +| **Swamp** | Wet wood, algae, stilts | ๐Ÿ”ด Not Started | Elevated on posts | +| **Jungle** | Heavy vines, tropical moss | ๐Ÿ”ด Not Started | Dense vegetation | +| **Volcanic** | Scorched wood, lava cracks | ๐Ÿ”ด Not Started | Heat-resistant materials | +| **Arctic** | Ice crystals, thick snow | ๐Ÿ”ด Not Started | Extreme cold adaptation | +| **Savanna** | Dried wood, dust | ๐Ÿ”ด Not Started | Sun-bleached, minimal decoration | +| **Taiga** | Pine decorations, moderate snow | ๐Ÿ”ด Not Started | Cold but forested | +| **Tundra** | Minimal decoration, survival focus | ๐Ÿ”ด Not Started | Bare essentials | +| **Beach** | Driftwood, shells, sand | ๐Ÿ”ด Not Started | Coastal adaptation | +| **Cliff** | Stone reinforcement, wind-resistant | ๐Ÿ”ด Not Started | Mountain adaptation | +| **Cave** | Underground entrance, mineral accents | ๐Ÿ”ด Not Started | Subterranean style | +| **Ruins** | Crumbling walls, post-apocalyptic | ๐Ÿ”ด Not Started | Most damaged version | +| **Oasis** | Palm leaves, water features | ๐Ÿ”ด Not Started | Desert paradise | +| **Plateau** | Stone base, elevated | ๐Ÿ”ด Not Started | High-altitude | +| **Valley** | Rich earth tones, grassy base | ๐Ÿ”ด Not Started | Fertile ground | +| **Canyon** | Red rock accents, sturdy build | ๐Ÿ”ด Not Started | Rocky environment | +| **Glacier** | Ice blocks, frozen materials | ๐Ÿ”ด Not Started | Extreme cold | +| **Badlands** | Weathered, cracked wood | ๐Ÿ”ด Not Started | Harsh environment | + +**Total Progress:** 0/20 (0%) + +--- + +## ๐Ÿ˜๏ธ **2. EXTENDED TOWN BUILDINGS (26 Towns)** + +### **Per-Town Building Requirements** + +Each of the remaining 26 towns needs: +- 1x Inn/Lodge (ruined + restored) +- 1x Trading Post (ruined + restored) +- 1x Storage Shed (ruined + restored) +- 1x Town Hall (ruined + restored) +- 1x Guard Post (ruined + restored) + +**Total Buildings Needed:** 26 towns ร— 10 sprites (5 buildings ร— 2 states) = **260 sprites** + +### **Town List (3 Complete, 23 Remaining)** + +| Town # | Biome | Status | Buildings Done | +|--------|-------|--------|----------------| +| 1 | Forest | โœ… Sample Complete | 6/6 โœ… | +| 2 | Desert | โœ… Sample Complete | 6/6 โœ… | +| 3 | Frozen | โœ… Sample Complete | 6/6 โœ… | +| 4-27 | Various | ๐Ÿ”ด Not Started | 0/260 ๐Ÿ”ด | + +**Progress:** 18/278 buildings (6%) + +--- + +## ๐Ÿ‘ฅ **3. BASE NPC TEMPLATES (6 Citizens)** + +**Purpose:** Master templates for generating 180 town NPCs (6 base ร— 30 variations) + +### **6 Base Citizen Types** + +| Type | Gender | Profession | Style | Status | +|------|--------|------------|-------|--------| +| **Worker Male** | Male | Laborer, Builder | Rugged, tool belt | ๐Ÿ”ด Not Started | +| **Worker Female** | Female | Laborer, Farmer | Practical, apron | ๐Ÿ”ด Not Started | +| **Merchant Male** | Male | Shop owner | Well-dressed, coin purse | ๐Ÿ”ด Not Started | +| **Merchant Female** | Female | Shop owner | Elegant, jewelry | ๐Ÿ”ด Not Started | +| **Elder Male** | Male | Wise, advisor | Gray hair, walking stick | ๐Ÿ”ด Not Started | +| **Elder Female** | Female | Healer, teacher | Gray hair, robes | ๐Ÿ”ด Not Started | + +**Master Style:** Dark-Chibi Noir, punk aesthetic, red eyes with pupils, piercings/dreads optional + +**Progress:** 0/6 (0%) + +--- + +## ๐Ÿญ **4. INDUSTRIAL BUILDINGS (Vape Factory Milestone)** + +**Unlock:** 50+ NPCs in Capital City + +### **Industrial Complex Buildings** + +| Building | Purpose | Status | Notes | +|----------|---------|--------|-------| +| **Vape Factory** | Liquid crafting, mod building | ๐Ÿ”ด Not Started | Main industrial structure | +| **Chemical Lab** | Rare chemical processing | ๐Ÿ”ด Not Started | Tehnik supervision required | +| **Worker Barracks** | Zombie workers housing | ๐Ÿ”ด Not Started | Delovni Zombiji quarters | +| **Storage Warehouse** | Industrial materials | ๐Ÿ”ด Not Started | Large storage capacity | +| **Loading Dock** | Import/export station | ๐Ÿ”ด Not Started | Trade hub | + +**Progress:** 0/5 (0%) + +--- + +## ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ **5. FAMILY & GENERATIONS SYSTEM** + +### **Code Systems** + +| Feature | Description | Status | +|---------|-------------|--------| +| **5-Generation Tracking** | Family tree up to 5 generations | ๐Ÿ”ด Code Needed | +| **Aging System** | NPCs age over time | ๐Ÿ”ด Code Needed | +| **Death Mechanics** | Natural death, inheritance | ๐Ÿ”ด Code Needed | +| **Marriage System** | NPC relationships, weddings | ๐Ÿ”ด Code Needed | +| **Children System** | Birth, growth, stats | ๐Ÿ”ด Code Needed | +| **School Benefits** | +15% efficiency if schooled | ๐Ÿ”ด Code Needed | +| **Inheritance** | Farm/tools pass to next gen | ๐Ÿ”ด Code Needed | +| **Family UI** | Family tree visualization | ๐Ÿ”ด Code Needed | + +**Progress:** 0/8 (0%) + +--- + +## ๐Ÿš— **6. TRANSPORTATION (27 Options)** + +### **Mount Types** + +| Category | Options | Status | +|----------|---------|--------| +| **Animals** | Horse, Donkey, Camel, Elephant (9 total) | ๐Ÿ”ด Not Started | +| **Vehicles** | Bike, Scooter, Car, Truck (9 total) | ๐Ÿ”ด Not Started | +| **Fantasy** | Flying carpet, Broom, Dragon (9 total) | ๐Ÿ”ด Not Started | + +**Total:** 27 transportation options + +**Progress:** 0/27 (0%) + +--- + +## ๐Ÿ“– **7. STORY CONTENT (Ana's Clues)** + +### **50 Family Clues** + +| Clue Type | Count | Status | Notes | +|-----------|-------|--------|-------| +| **Photos** | 10 | ๐Ÿ”ด Not Started | Family photos with Ana | +| **Letters** | 10 | ๐Ÿ”ด Not Started | Ana's written messages | +| **Objects** | 10 | ๐Ÿ”ด Not Started | Personal belongings | +| **Research Notes** | 10 | ๐Ÿ”ด Not Started | Parents' science work | +| **Audio Logs** | 10 | ๐Ÿ”ด Not Started | Ana voice recordings | + +**Total:** 50 clues + +### **Voice Acting** + +- 50 Ana voice clips (edge-tts Slovenian female voice) +- Emotional delivery for each clue +- Amnesia blur VFX integration + +**Progress:** 0/50 (0%) + +--- + +## ๐ŸŽฏ **PHASE 3 & 4 ROADMAP** + +### **Week 1: Biome Houses & Base NPCs** +- [ ] Generate 20 biome house variations +- [ ] Create 6 base NPC templates +- [ ] Document biome color palettes + +### **Week 2: Town Expansion** +- [ ] Generate buildings for Towns 4-13 (10 towns) +- [ ] Create 60 town NPCs (10 towns ร— 6 NPCs) + +### **Week 3: Industrial & Systems** +- [ ] Vape Factory complex (5 buildings) +- [ ] Family & Generations code +- [ ] Transportation sprites (first 9) + +### **Week 4: Story & Content** +- [ ] 25 Ana clues (items + voice) +- [ ] Remaining towns (14-27) +- [ ] Polish & testing + +--- + +## ๐Ÿ“ˆ **ESTIMATED COMPLETION** + +**Total Tasks:** 322 +**Current Progress:** 0% +**Estimated Time:** 4-6 weeks (post-demo) +**Priority:** Start after Kickstarter Demo launch + +--- + +## ๐ŸŽจ **ASSET GENERATION STRATEGY** + +### **Batch Generation Priorities** + +1. **Biome Houses** (20) - FIRST (establishes style variations) +2. **Base NPCs** (6) - SECOND (templates for 180 NPCs) +3. **Town Buildings** (260) - THIRD (largest batch) +4. **Industrial** (5) - FOURTH (milestone feature) +5. **Story Items** (50) - ONGOING (narrative integration) +6. **Transportation** (27) - LAST (quality of life) + +### **Style Consistency Rules** + +- โœ… All buildings follow Gothic Church / Gothic House master style +- โœ… All NPCs follow Ana/Kai/Gronk punk aesthetic +- โœ… Biome variations = color/detail changes, NOT structure changes +- โœ… Smooth anti-aliased lines (NO pixel art) +- โœ… Transparent PNGs, 160x160px standard +- โœ… 5px thick black outlines + +--- + +**Status:** ๐Ÿ”ด **PLANNING PHASE** +**Next Action:** Generate first batch (Biome Houses) +**Updated:** 2026-01-05 21:40 CET