Tileset organization system - 25 TSX files + comprehensive workflow docs
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DNEVNIK.md
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# 📔 DNEVNIK - 22.12.2025
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**Začetek:** 18:45
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**Konec:** TBD
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**Trajanje:** In Progress
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**Status:** 🚀 TILESET ORGANIZATION & IMPLEMENTATION PLANNING
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---
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## 🎯 **NALOGE:**
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### **Session: Tiled Integration Planning & TSX Organization**
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**Čas:** ~1 ura (ongoing)
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**Aktivnost:** Organizacija 122 sprite sheets za Tiled Map Editor import
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**Opravljeno:**
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- ✅ **Created master integration plan** (`TILED_INTEGRATION_MASTER_PLAN.md`)
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- Organized all 122 sprite sheets into 10 categories
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- Defined animation sequences (tree growth, crop growth, character walks)
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- Mapped 8 DLC biome packs
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- Created phased implementation strategy (7-11 hours estimated)
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- ✅ **Created automation script** (`organize_tilesets.py`)
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- Auto-organizes sprite sheets into categorized folders
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- Generates TSX files with correct dimensions
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- Handles relative paths for Tiled compatibility
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- Creates README files for each category
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- ✅ **Generated 25 TSX tilesets** across 11 categories:
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- `01_Characters_NPCs/` (8 files) - Kai, Ana, Lena, NPCs
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- `02_Animals_Pets/` (4 files) - Farm animals, dogs, rare livestock
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- `04_Environment_Terrain/` (1 file) - Grass/soil autotile
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- `05_Crops_Farming/` (1 file) - Seasonal seed packets
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- `10_DLC_Dino_World/` (1 file) - Dinosaur animations
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- `11_DLC_Mythical_Highlands/` (1 file) - Mythical creatures
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- `13_DLC_Egypt/` (2 files) - Pyramids, structures
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- `14_DLC_Atlantis/` (1 file) - Underwater objects
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- `15_DLC_Chernobyl/` (1 file) - Anomalous creatures
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- `18_Monsters_Bosses/` (3 files) - Slimes, trolls, Grok
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- `20_Misc_Items/` (2 files) - Backpacks, story items
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- ✅ **Created comprehensive workflow** (`IMPLEMENTATION_WORKFLOW.md`)
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- 9 detailed implementation tasks
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- Step-by-step Tiled import instructions
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- Code scaffolding for game systems:
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- RecipeSystem (crafting/blueprints)
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- ProgressionSystem (building upgrades)
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- TransportSystem (trains/carts/boats/horses)
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- MagicSystem (spells/staffs/potions)
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- BreedingSystem (animal families)
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- Time estimates and priority ratings
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**Git Commits Planned:**
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- [pending] - Tileset organization system + 25 TSX files
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- [pending] - Implementation workflow documentation
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**Tehnični Detajli:**
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- **TSX Files Generated:** 25
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- **Categories Created:** 11
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- **Sprite Sheets Available:** 122+
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- **Documentation Files:** 2 (Master Plan + Workflow)
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- **Python Scripts:** 1 (organize_tilesets.py)
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**Uporabljene Tehnologije:**
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- Python 3 (PIL, xml.etree)
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- Tiled Map Editor format (TSX/TMX)
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- Markdown documentation
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---
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## 📊 **KATEGORIJE ORGANIZIRANE:**
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| Category | TSX Files | Example Assets |
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|----------|-----------|----------------|
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| Characters & NPCs | 8 | Kai, Ana, Ivan, Dr. Chen |
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| Animals & Pets | 4 | Farm families, dogs, rare livestock |
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| Environment | 1 | Grass/soil terrain |
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| Crops | 1 | Seasonal seeds |
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| DLC: Dino World | 1 | Dinosaur animations |
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| DLC: Mythical | 1 | Mythical creatures |
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| DLC: Egypt | 2 | Pyramids, sphinx |
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| DLC: Atlantis | 1 | Underwater ruins |
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| DLC: Chernobyl | 1 | Anomalies |
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| Monsters/Bosses | 3 | Slimes, trolls |
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| Misc Items | 2 | Backpacks, clues |
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| **TOTAL** | **25** | - |
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---
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## 📋 **NASLEDNJI KORAKI:**
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### **Immediate Tasks (Next Session):**
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- [ ] Open Tiled Map Editor
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- [ ] Import 25 TSX files from `assets/maps/organized_tilesets/`
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- [ ] Setup character walk animations (8 NPCs × 4 directions = 32 animations)
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- [ ] Setup tree growth sequences (4 species × 5 stages)
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- [ ] Setup crop growth sequences (10+ crops)
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### **Game Systems to Implement:**
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- [ ] RecipeSystem.js (crafting/blueprints)
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- [ ] ProgressionSystem.js (house/barn/storage upgrades)
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- [ ] TransportSystem.js (trains, carts, boats, horses)
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- [ ] MagicSystem.js (spells, staffs, potions)
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- [ ] BreedingSystem.js (animal families)
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### **DLC Maps to Create:**
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- [ ] Dino World Map (64x64)
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- [ ] Egypt Desert Map (64x64)
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- [ ] Atlantis Underwater (48x48)
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- [ ] Mythical Highlands (64x64)
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- [ ] Amazon Apocalypse (48x48)
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- [ ] Chernobyl Zone (64x64)
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- [ ] Paris Catacombs (32x32)
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- [ ] Loch Ness (48x48)
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---
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## 💡 **TEHNIČNE UGOTOVITVE:**
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### **Uspešno:**
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- ✅ Automated TSX generation from sprite sheets
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- ✅ Organized by logical categories for easy import
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- ✅ Relative paths working correctly in Tiled format
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- ✅ Character sprites properly sized (96x96 for 2x2 grid)
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- ✅ Comprehensive documentation created
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### **Priporočila:**
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- Import tilesets in batches by category (don't import all at once)
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- Start with Characters → Animals → Environment → DLC
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- Setup animations incrementally (characters first, then crops/trees)
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- Test each category before moving to next
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### **Estimated Completion Time:**
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- **Tiled Import & Animation Setup:** 2-3 hours
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- **Game Systems Implementation:** 12-15 hours
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- **DLC Maps Creation:** 4-6 hours
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- **TOTAL:** ~18-24 hours for full integration
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---
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## 🎯 **ZAKLJUČEK:**
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**DANES:**
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- ✅ Organized 122+ sprite sheets into systematic categories
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- ✅ Generated 25 TSX tilesets ready for Tiled
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- ✅ Created comprehensive implementation roadmap
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- ✅ Designed 5 major game systems (Recipe, Progression, Transport, Magic, Breeding)
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- ✅ Planned 8 DLC biome maps
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**STATUS:** Ready to proceed with Tiled import (TASK 1)
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**Naslednja seja:** Import tilesets into Tiled Map Editor and setup animations! 🗺️✨
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---
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**SESSION GRADE: A** 🌟 (Planning & Organization Complete)
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---
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# 📔 DNEVNIK - 21.12.2025
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**Začetek:** 14:30
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