📚 UPDATE: Game Bible + Session Report Jan 7

 GAME_BIBLE_2.md Updated:
- Crops: 80/80 harvested complete
- Buildings: 6/11 farm buildings done
- NEW Clothing section: 6 worker items
- Creatures: 99/109 (91% complete)
- Systems: WindFoliageSystem added

 SESSION_REPORT_2026_01_07.md Created:
- Full documentation of 180 new assets
- 4h 15m work session
- All metrics and breakdowns
- Next steps defined

📊 Total today: 180 new assets + 1 system
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# 🎮 DOLINASMRTI - PRODUCTION GAME BIBLE v2.0
**Created:** 06.01.2026 21:30 CET
**Last Updated:** 06.01.2026 22:00 CET
**Last Updated:** 07.01.2026 22:30 CET
**Source:** Merged from `generate_assets_full.py` + GAME_BIBLE v1
**Version:** Alpha 2.0 - Complete Asset Registry + Production Tracking
**Status:** 🔥 MASTER VERSION - 13,500+ Assets, 20 Biomes, 109 Creatures, Full Systems!
**Version:** Alpha 2.1 - Production Active + Asset Generation
**Status:** 🔥 MASTER VERSION - 13,500+ Assets, 20 Biomes, 109 Creatures, Full Systems! | **+180 NEW ASSETS JAN 7!**
---
@@ -850,13 +850,14 @@ Mimic, Basilisk, Cockatrice, Manticore, Chimera, Hydra, Phoenix, Griffin, Hippog
---
## 🌾 CROPS & PLANTS (~500 assets with growth stages)
**Status:** 🔄 **80/80 HARVESTED COMPLETE** | ✅ **Jan 7, 2026**
### Basic Crops (80+ types)
### Basic Crops (80 types) - ✅ **HARVESTED VERSIONS DONE!**
Each crop has:
- 1 seed packet
- 4 growth stages (sprout, growing, maturing, ready)
- 1 harvested product
Each crop will have:
- 1 seed packet (❌ TODO)
- 4 growth stages: sprout, growing, maturing, ready (❌ TODO)
- 1 harvested product**DONE - 80/80!**
**Grains (6)**: Wheat, Corn, Rice, Barley, Oats, Rye
@@ -936,10 +937,11 @@ Wood Plank, Wood Stick, Stone Brick, Clay, Glass, Leather, Cloth, Rope, String,
---
## 🏛️ BUILDINGS & STRUCTURES (~300 assets)
**Status:** 🔄 **6 Farm Buildings Complete** | ✅ **Jan 7, 2026**
### Farm Buildings (11)
### Farm Buildings (11) - ✅ **6/11 MASTER REFERENCES DONE!**
Barn (Small/Medium/Large), Coop (Small/Medium/Large), Silo, Mill, Greenhouse, Stable (Small/Large)
**COMPLETED:** Farmhouse (gothic cottage), Barn (weathered red), Silo (rusted metal), Shed (dark wood), Well (stone with bucket), Windmill (broken blades)
### Production Buildings (9)
@@ -991,6 +993,27 @@ White Cloud, Rain Cloud, Storm Cloud, Rainbow, Sun, Full Moon, Crescent Moon, St
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## 👔 CLOTHING & ARMOR (~100 assets)
**Status:** ✅ **6 Worker Clothing Complete** | ✅ **Jan 7, 2026**
### Worker Clothing (6) - ✅ **MASTER REFERENCES DONE!**
**COMPLETED:**
- Farmer shirt (torn, patched, gothic)
- Farmer pants (weathered, holes)
- Work boots (muddy, heavy)
- Straw hat (worn, dark)
- Leather gloves (stitched)
- Work apron (stained, pockets)
**TODO:**
- Armor sets (light, medium, heavy)
- Weather-specific clothing
- Biome-specific outfits
- Accessories (scarves, belts, badges)
---
## 🖥️ UI ELEMENTS (~200 assets)
### Buttons (12)
@@ -1376,12 +1399,13 @@ Anvil, Forge, Furnace, Kiln, Loom, Spinning Wheel, Workbench, Crafting Table, Al
| **NPC Registry** | ✅ Done | 🔥 Phase 1 | 166 Biome NPCs generated |
| **Biome System** | ✅ Done | 🔥 Phase 1 | All 20 biomes designed |
| **Art Style Guide** | ✅ Done | 🎯 Demo | Style 32 Dark-Chibi Noir locked |
| **Wind & Foliage System** | ✅ Done | 🔥 Phase 1 | Perlin noise, particle leaves, hair animation |
#### 🔄 **IN PROGRESS SYSTEMS** (🔥 Phase 1 / ⚡ Phase 2)
| System | Status | Phase | Progress |
|--------|--------|-------|----------|
| **Creature System** | 🔄 20% | 🔥 Phase 1 | 22/109 creatures generated |
| **Creature System** | 🔄 91% | 🔥 Phase 1 | 99/109 creatures generated |
| **Combat System** | 🔄 Design | 🔥 Phase 1 | Mechanics defined, needs implementation |
| **Farming System** | 🔄 Design | 🎯 Demo | Core mechanics defined |
| **Building System** | 🔄 Partial | ⚡ Phase 2 | Some assets exist |