From 13552c2ae986f88374e9fe3806bd3422ba493f2c Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Mon, 5 Jan 2026 21:28:49 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=8E=AE=20REVERTED:=20New=20Game=20now=20l?= =?UTF-8?q?aunches=20GameScene=20(main=20working=20game).=20Fixed=20empty/?= =?UTF-8?q?blue=20screen=20issues.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/scenes/StoryScene.js | 4 ++-- src/systems/QuestSystem.js | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/scenes/StoryScene.js b/src/scenes/StoryScene.js index aa39ac454..b545cfef5 100644 --- a/src/scenes/StoryScene.js +++ b/src/scenes/StoryScene.js @@ -303,8 +303,8 @@ class StoryScene extends Phaser.Scene { startNewGame() { console.log('🎮 Starting New Game...'); - console.log('🎬 Launching Prologue...'); - this.scene.start('PrologueScene'); // Start with story! + console.log('🎮 Launching Main Game...'); + this.scene.start('GameScene'); // Main game scene } loadGame() { diff --git a/src/systems/QuestSystem.js b/src/systems/QuestSystem.js index 1c3a93229..011d6fa52 100644 --- a/src/systems/QuestSystem.js +++ b/src/systems/QuestSystem.js @@ -12,7 +12,7 @@ * - VFX triggers */ -export class QuestSystem { +class QuestSystem { constructor(scene) { this.scene = scene; this.quests = new Map();