narejeno
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@@ -492,6 +492,89 @@ class GameScene extends Phaser.Scene {
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console.log('🦾 Initializing Motor Accessibility System...');
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this.motorAccessibility = new MotorAccessibilitySystem(this);
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// Initialize Visual Enhancement System
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console.log('✨ Initializing Visual Enhancement System...');
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this.visualEnhancements = new VisualEnhancementSystem(this);
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// Initialize Fog of War System
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console.log('🌫️ Initializing Fog of War System...');
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this.fogOfWar = new FogOfWarSystem(this);
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// Initialize UI Graphics System
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console.log('🎨 Initializing UI Graphics System...');
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this.uiGraphics = new UIGraphicsSystem(this);
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// Initialize Building Visuals System
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console.log('🏭 Initializing Building Visuals System...');
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this.buildingVisuals = new BuildingVisualsSystem(this);
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// Initialize Skill Tree System
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console.log('🌳 Initializing Skill Tree System...');
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this.skillTree = new SkillTreeSystem(this);
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// Initialize Crafting Tiers System
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console.log('⚒️ Initializing Crafting Tiers System...');
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this.craftingTiers = new CraftingTiersSystem(this);
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// Initialize Farm Automation System
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console.log('🤖 Initializing Farm Automation System...');
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this.farmAutomation = new FarmAutomationSystem(this);
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// Initialize Animal Breeding System
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console.log('🐑 Initializing Animal Breeding System...');
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this.animalBreeding = new AnimalBreedingSystem(this);
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// Initialize Automation Tier System
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console.log('🤖 Initializing Automation Tier System...');
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this.automationTiers = new AutomationTierSystem(this);
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// Initialize Breeding UI System
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console.log('🌳 Initializing Breeding UI System...');
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this.breedingUI = new BreedingUISystem(this);
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// Initialize Cooking System
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console.log('🍳 Initializing Cooking System...');
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this.cooking = new CookingSystem(this);
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// Initialize Fishing System
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console.log('🎣 Initializing Fishing System...');
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this.fishing = new FishingSystem(this);
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// Initialize Worker Creatures System
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console.log('🦌 Initializing Worker Creatures System...');
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this.workerCreatures = new WorkerCreaturesSystem(this);
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// Initialize Mining & Dungeons System
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console.log('⛏️ Initializing Mining & Dungeons System...');
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this.miningDungeons = new MiningDungeonsSystem(this);
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// Initialize Boss Battles System
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console.log('👹 Initializing Boss Battles System...');
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this.bossBattles = new BossBattlesSystem(this);
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// Initialize Story & Quest System
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console.log('📖 Initializing Story & Quest System...');
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this.storyQuest = new StoryQuestSystem(this);
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// Initialize Multiplayer & Social System
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console.log('🌐 Initializing Multiplayer & Social System...');
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this.multiplayerSocial = new MultiplayerSocialSystem(this);
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// Initialize Technical & Performance System
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console.log('⚡ Initializing Technical & Performance System...');
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this.technicalPerformance = new TechnicalPerformanceSystem(this);
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// Initialize Platform Support System
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console.log('🎮 Initializing Platform Support System...');
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this.platformSupport = new PlatformSupportSystem(this);
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// Initialize Save System Expansion
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console.log('💾 Initializing Save System Expansion...');
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this.saveSystemExpansion = new SaveSystemExpansion(this);
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console.log('🎉🎉🎉 ALL 27 SYSTEMS INITIALIZED! 🎉🎉🎉');
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console.log('🏆 NOVAFARMA v3.0 - ULTIMATE COMPLETE EDITION 🏆');
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// Show epilepsy warning on first launch
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const hasSeenWarning = localStorage.getItem('novafarma_epilepsy_warning');
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if (!hasSeenWarning) {
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@@ -867,6 +950,45 @@ class GameScene extends Phaser.Scene {
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// Motor Accessibility System Update
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if (this.motorAccessibility) this.motorAccessibility.update();
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// Visual Enhancement System Update
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if (this.visualEnhancements) this.visualEnhancements.update(delta);
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// Fog of War System Update
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if (this.fogOfWar) this.fogOfWar.update();
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// Farm Automation System Update
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if (this.farmAutomation) this.farmAutomation.update(delta);
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// Animal Breeding System Update
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if (this.animalBreeding) this.animalBreeding.update(delta);
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// Automation Tier System Update
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if (this.automationTiers) this.automationTiers.update(delta);
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// Cooking System Update
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if (this.cooking) this.cooking.update(delta);
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// Fishing System Update
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if (this.fishing) this.fishing.update(delta);
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// Worker Creatures System Update
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if (this.workerCreatures) this.workerCreatures.update(delta);
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// Boss Battles System Update
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if (this.bossBattles) this.bossBattles.update(delta);
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// Multiplayer & Social System Update
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if (this.multiplayerSocial) this.multiplayerSocial.update(delta);
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// Technical & Performance System Update
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if (this.technicalPerformance) this.technicalPerformance.update(delta);
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// Platform Support System Update
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if (this.platformSupport) this.platformSupport.update(delta);
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// Save System Expansion Update
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if (this.saveSystemExpansion) this.saveSystemExpansion.update(delta);
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// Update NPCs
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for (const npc of this.npcs) {
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if (npc.update) npc.update(delta);
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