diff --git a/GAME_BIBLE_COMPLETE_v2.md b/GAME_BIBLE_COMPLETE_v2.md new file mode 100644 index 000000000..63e440e7a --- /dev/null +++ b/GAME_BIBLE_COMPLETE_v2.md @@ -0,0 +1,1193 @@ +# 🎮 MRTVA DOLINA / DEATH VALLEY - COMPLETE GAME BIBLE +**Official Game Design Document** +**Version:** 2.0 (Updated Jan 10, 2026) +**Developer:** David Kotnik +**Genre:** Story-Driven Farming Survival / Post-Apocalyptic Adventure +**Platform:** PC (Steam, Itch.io, GOG), Electron Desktop +**Art Style:** Style 32 Dark-Chibi Noir (Cult of the Lamb inspired) +**Demo Status:** 95% Ready for Launch + +--- + +# 📖 TABLE OF CONTENTS + +1. [Game Concept & Pitch](#concept) +2. [Story & Narrative](#story) +3. [Main Characters](#characters) +4. [Gameplay Features](#gameplay) +5. [Game Progression](#progression) +6. [Demo vs Full Game](#demo) +7. [Special Features](#special) +8. [Technical Systems](#technical) +9. [Assets & Content](#assets) +10. [Marketing & Launch](#marketing) + +--- + + +# 🎯 1. GAME CONCEPT & PITCH + +## **High Concept** +*"Stardew Valley meets The Last of Us in a punk-aesthetic post-apocalyptic world where farming feeds your survival and memories define your identity."* + +## **Elevator Pitch** +You wake up as Kai, a 14-year-old amnesiac in a zombie-infested wasteland. With no memory except your twin sister Ana's face, you must survive by farming, build a new home, and search for the truth. But each memory you recover ages you visually – from confused teenager to weathered elder – as you piece together a dark family secret that could change everything. + +## **Core Pillars** + +1. **Emotional Storytelling** + - Twin siblings separated by apocalypse + - Memory-driven narrative + - Every discovery matters + +2. **Farming Survival** + - Grow crops in toxic soil + - Build sustainable economy + - Cannabis farming as starter capital + +3. **Dark Fantasy Aesthetic** + - Cute chibi meets grim reality + - Punk/alternative character design + - Noir cinematography in intro + +4. **Unique Progression** + - Visual aging system (14-60 years) + - Companion unlocks (Gronk, Susi) + - Memory-based power scaling + +--- + + +# 📖 2. STORY & NARRATIVE + +## **Main Plot** + +### **Act 1: Awakening** (Demo + Faza 1) +Kai wakes up in a dark cellar with complete amnesia. He finds an ID card showing he's 14 years old, and a photo of a girl – Ana, his twin sister. The last thing he remembers is her screaming: "KAI! DON'T FORGET ME!" + +A wise orc named Gronk (if early supporter) appears and explains: the X-Noir virus turned most people into zombies. Kai's parents fought and died protecting the twins. Ana was taken by something... or someone. + +Kai must survive by farming the abandoned land, slowly finding Ana's diary entries and memory fragments. Each memory ages him slightly – representing the psychological weight of time passing in his mental prison. + +### **Act 2: The Search** (Faza 2) +As Kai explores beyond his farm, he discovers: +- Ana is still alive but infected – conscious zombie +- She's being held by a cult leader who believes she's the key to a cure +- Kai's aging is tied to recovering suppressed trauma +- The virus was man-made, not natural +- His parents were scientists who tried to stop it + +### **Act 3: The Truth** (Future DLC) +- Confrontation with cult +- Choice: Save Ana or save the world +- Multiple endings based on choices +- True age reveal (time perception was warped) + +--- + +## **The Intro Sequence** (60 Seconds) + +**Epic Cinematic - Polaroid/VHS Aesthetic** + +### **Phase 1: Happy Memories (0-15s)** +1. **Kai + Dad Longboard** (0-2.5s) + - "Dad and I. Before everything changed." + - Warm Polaroid glow + +2. **Barbershop** (2.5-5s) + - Him getting dreads, her coloring hair + - "Getting ready. We always did things together." + +3. **Birthday Cake** (5-7.5s) ⭐ + - **"Here we were still happy. Still a family."** + - Family celebration, warm glow + +4. **Family Portrait** (7.5-10s) + - All together + - "All of us. Together. Perfect." + +5. **Twins Holding Hands** (10-12.5s) + - Kai + Ana as kids + - "We were always two. Inseparable." + +6. **Kai's Bedroom** (12.5-15s) + - "Our room. Our sanctuary." + +### **Phase 2: The Virus (15-30s)** +7. **Virus Microscope** (15-17.5s) + - Toxic green, glitch effects + - "Then came X-Noir. The virus." + +8. **Chaos Streets** (17.5-20s) + - Red tint, camera shake + - "Everyone changed. Streets burned." + +9. **Zombies** (20-22.5s) + - Red strobe + - "Friends became zombies." + +10. **Parents Ghosts** (22.5-25s) + - Translucent spirits + - "Our parents fought... and lost." + +11. **Ana Taken** (25-30s) + - Red tint + - Ana screaming: **"KAI! DON'T FORGET ME!"** + +### **Phase 3: Amnesia & Ana (30-60s)** +12. **BLACK SCREEN** (30-35s) + - Complete darkness + - "I have no memory. Everything is... gone." + - "They say I'm fourteen. But I don't remember... anything." + +13. **Kai Alone in Basement** (35-40s) + - Dark cellar + - "Alone. In darkness. With only... this." + +14. **Ana Memory** (40-50s) - 10 SECONDS! + - Ana's face (only remaining memory) + - "Her face. The only thing I remember." + - "Ana. My sister. My twin. The last thing I saw... before everything went dark." + +15. **Gronk Arrival** (50-55s) + - Orc mentor appears + - "Finally awake, old man. Your mission awaits." + +16. **Ana Photo + Determination** (55-60s) + - Ana memory reprise + - "I must find her." + - "...even if it takes my entire life." + +**Technical:** +- Crossfade transitions (800ms, zero black gaps!) +- Polaroid frames with dirt texture +- VHS overlay effects +- Bottom subtitles (cyan glow) +- English + Slovenian voices (Edge TTS) + +--- + + +# 👥 3. MAIN CHARACTERS + +## 🛹 **KAI MARKOVIĆ** (Protagonist - Playable) + +**Visual Identity:** +- **Age:** 14 years (at start) → ages to 60 through game +- **Hair:** Green dreadlocks with pink/purple patches +- **Eyes:** Red vampire-like eyes, dark circles +- **Piercings:** + - Large silver ear gauges (both ears) + - Eyebrow piercing (left) + - Nose ring + - Septum piercing +- **Clothing:** + - Torn blue hoodie with pink patches + - Ripped black jeans with holes at knees + - Brown backpack with patches + - Sneakers (worn) +- **Skin:** Pale with freckles, dirt marks on face +- **Style:** Punk/alternative, post-apocalyptic survivor + +**Personality:** +- Determined despite amnesia +- Skateboard enthusiast (learned from dad) +- Resourceful and adaptable +- Deep emotional connection to Ana (even without memories) +- Grows from confused teen to wise elder + +**Abilities:** +- Farming expertise (learns as player progresses) +- Longboard riding (movement bonus) +- Combat (learns throughout game) +- Memory recovery (main progression mechanic) + +**Character Arc:** +- **Start:** Confused amnesiac, lost identity +- **Mid:** Determined survivor, building new life +- **End:** Wise elder who found truth, made choice + +--- + +## 💜 **ANA MARKOVIĆ** (Twin Sister - Main Quest) + +**Visual Identity:** +- **Age:** 14 years (twin) +- **Hair:** Bright magenta/pink, messy short style +- **Eyes:** Large dark eyes, fierce expression +- **Skin:** Purple/lavender tint (zombie infection but conscious) +- **Clothing:** + - Black vest with skull patches + - Green cargo shorts + - Brown combat boots + - Visible stitches on arms (infection scars) +- **Style:** Punk tomboy, tough survivor + +**Personality:** +- Fierce and protective +- Sarcastic humor (masks pain) +- Devoted to Kai +- Fighting infection mentally every day +- Tragic hero archetype + +**Story Role:** +- Central motivation for Kai +- Memory fragments scattered across world +- Final confrontation/rescue mission +- Possible playable character (DLC?) + +**Key Moment:** +Last memory before separation: **"KAI! DON'T FORGET ME!"** + +--- + +## 🧟‍♂️ **GRONK** (Orc Mentor - VIP Exclusive!) + +**Visual Identity:** +- **Species:** Green orc with tribal markings +- **Hair:** Pink dreadlocks (matching Kai's patches!) +- **Face:** Friendly smile with tusks, ear gauges +- **Clothing:** + - Tribal patterned poncho (brown with geometric designs) + - Black pants + - Pink sneakers +- **Accessory:** **VAPE PEN** (always in hand!) 💨 +- **Style:** Chill hipster orc, tribal meets modern + +**Personality:** +- Wise mentor with tribal knowledge +- Laid-back, gives Kai space to grow +- Vapes constantly (ADHD management narrative) +- Deep voice (en-GB-RyanNeural) +- "Old man" nickname for Kai (ironic given aging) + +**Special Abilities:** +- **Vape Shield:** Creates protective cloud (blocks zombies) +- **Speed Boost:** +20% movement (baseline), scales with level +- **Tribal Farming:** Teaches special crop techniques +- **Lore Master:** Explains virus origin + +**Progression System:** +- Levels 1-10 (vape usage = XP) +- Stats scale per level: + - Cloud size: +15% + - Duration: +0.5s + - Shield strength: +20 HP + - Speed boost: +5% + - Cooldown: -0.5s + +**🏆 EXCLUSIVE TO FIRST 20 BUYERS!** +- Unlocked immediately in game +- Exclusive questline +- Founder badge in-game +- Name in credits + +--- + +## 🐕 **SUSI** (Rottweiler Companion - Hidden) + +**Visual Identity:** +- **Breed:** Black and tan Rottweiler (chibi style) +- **Face:** Cute big eyes, tongue out +- **Collar:** Pink collar with skull tag +- **Size:** Small (chibi proportions) +- **Style:** Adorable but tough + +**Personality:** +- Loyal and protective +- Emotional support for Kai +- Playful but serious when tracking +- "The Hunter" - finds Ana's memories + +**Abilities:** +- **Memory Tracking:** Finds hidden memory fragments +- **Follow AI:** Stays near Kai (50px) +- **Whistle Response:** Comes when called (Y button) +- **Bark Alert:** Warns of dangers/discoveries + +**Animations:** +- Idle (4 frames) +- Run (6 frames) +- Bark (2 frames) +- Sit (3 frames) +- Sleep (2 frames) +- Jump (2 frames) + +**Unlock:** Hidden in full game (Faza 1), must be found via exploration quest + +--- + +## 👻 **SUPPORTING CHARACTERS** + +### **Otac (Dad)** +- Longboard enthusiast +- Appears in warm memory flashbacks +- Ghost/spirit form in later phases +- Cyan ghost sprite + +### **Mati (Mom)** +- Caring mother +- Appears in family memories +- Magenta ghost sprite +- Fought alongside dad + +### **Zombies (3 Types)** + +**Green Zombie (Standard)** +- White eyes +- Slow movement +- Low threat + +**Strong Zombie (Aggressive)** +- Red eyes +- Fast movement +- High damage + +**Weak Zombie (Shambling)** +- White eyes +- Very slow +- Low HP, deteriorated + +--- + + +# 🎮 4. GAMEPLAY FEATURES + +## **Core Gameplay Loop** + +``` +Farm Crops → Sell for Money → Buy Better Tools → Explore Further + ↓ +Find Memories → Age Up → Unlock Abilities → Progress Story + ↓ +Build Resort → Attract NPCs → Get Quests → Find Ana +``` + +--- + +## **Farming System** + +**Demo Crops (6 types):** +1. **Wheat** - Basic staple crop +2. **Carrot** - Fast growing vegetable +3. **Tomato** - Medium value crop +4. **Potato** - Storage crop +5. **Corn** - Tall crop +6. **🌿 Cannabis** - HIGH VALUE! (Starting capital strategy) + +**Full Game:** 80 total crop types + +**Growth Stages:** +- Seed packet +- Sprout (Stage 1) +- Young plant (Stage 2) +- Growing (Stage 3) +- Ready to harvest (Stage 4) +- Harvested bundle + +--- + +## **Exploration & Biomes** + +**Demo/Trial:** +- ✅ Your farm only (limited area) +- ❌ Exploration locked + +**Faza 1 (4 Biomes):** +1. **Grassland** - Starting area, safe ✅ +2. **Forest** - Dense trees, mushrooms +3. **Desert** - Cacti, oasis, heat +4. **Swamp** - Mud, reeds, toxic gas + +**Faza 2 (18 Total Biomes):** +- Tundra/Snow +- Volcanic +- Mountain +- Beach/Coast +- Underwater (Cenotes) +- Loch Ness +- Amazon Rainforest +- Egyptian Desert +- Dino Valley +- Atlantis +- Catacombs +- Chernobyl Zone +- Witch Forest +- Mythical Highlands +- Endless Forest +- Pacific Islands + +--- + +## **Combat System** + +**Weapons (3 Tiers in Faza 1):** +- Wooden: Sword, Dagger, Spear, Bow +- Stone: Sword, Dagger, Spear, Bow +- Iron: Sword, Dagger, Spear, Bow + +**Full Game:** 6 material tiers (Wood → Diamond) + +**Combat Features:** +- Real-time action combat +- Dodge/roll mechanics +- Stamina management +- Critical hits +- Combo system + +--- + +## **Building System** + +**Demo:** +- ⚠️ Small resort only (limited) + +**Faza 1:** +- Farm buildings (7 types) +- Production buildings (blacksmith, carpenter) +- Storage buildings + +**Faza 2:** +- Town buildings (243 total) +- Decorative structures +- Biome-specific buildings + +--- + +## **Longboard Movement** + +**Special Mechanic:** +- Faster travel than walking +- Learned from dad (emotional connection) +- Tricks possible (future feature?) +- Cats run away when you ride it! +- Xbox left stick control + +--- + +## **Companion System** + +### **Gronk (Orc Mentor)** +- **Unlock:** First 20 buyers only! 🏆 +- **Abilities:** Vape shield, speed boost, tribal knowledge +- **Progression:** Levels 1-10 with vape usage +- **Xbox Button:** X (activate vape shield) + +### **Susi (Rottweiler)** +- **Unlock:** Hidden quest in Faza 1 +- **Abilities:** Memory tracking, loyal follower, bark alerts +- **AI:** Follows Kai, responds to whistle +- **Xbox Button:** Y (whistle to Susi) + +--- + + +# 📈 5. GAME PROGRESSION + +## **Aging System** ⏰ + +**Unique Feature:** Kai ages visually based on memories found! + +### **9 Age Stages:** + +| Progress | Age | Sprite | Description | +|----------|-----|--------|-------------| +| 0-10% | 14 | kai_age14 | Confused teen, starting point | +| 10-25% | 16 | kai_age16 | Young survivor | +| 25-35% | 20 | kai_age20 | Young adult, more confident | +| 35-50% | 25 | kai_age25 | Experienced survivor | +| 50-60% | 30 | kai_age30 | Hardened adult | +| 60-75% | 40 | kai_age40 | Weathered veteran | +| 75-90% | 50 | kai_age50 | Wise elder | +| 90-100% | 60 | kai_age60 | Ancient survivor | + +**Trigger:** Finding Ana's memories (diary entries, items, locations) + +**Visual Changes:** +- Facial hair growth +- Gray hair appearance +- Battle scars +- Weathered clothing +- Posture changes + +**Cutscene:** Mirror reflection when aging up + +--- + +## **Memory Collection** + +**100 Total Memories to Find:** + +**Types:** +1. **Diary Entries** (20) - Ana's journal pages +2. **Photos** (15) - Family moments +3. **Objects** (30) - Personal items (toys, gifts) +4. **Locations** (20) - Visiting childhood places triggers flashback +5. **NPCs** (15) - People who knew the family + +**Rewards:** +- Story progression +- Aging triggers +- Ability unlocks +- Emotional cutscenes + +--- + +## **Quest System** + +**Main Quest:** "Find Ana" +- 100+ story quests +- Spans all 3 acts +- Multiple endings + +**Side Quests:** +- NPC requests +- Companion quests (Gronk exclusive!) +- Exploration challenges +- Farming challenges + +--- + +## **Economy System** + +### **Starting Capital Strategy:** + +**Demo Trial Mode:** +- Starter chest includes: **3-5x Cannabis seeds** 🌿 +- Cannabis sells for **50-100 coins** per harvest +- Fastest path to wealth in demo! + +**Economic Loop:** +1. Plant cannabis (demo starting seeds) +2. Wait 3-4 in-game days +3. Harvest → Sell to town vendor +4. Reinvest in more seeds +5. **By full game unlock:** You're rich! 💰 + +**Progression:** +``` +Cannabis Farmer → Buy Better Tools → Explore More → Find Ana Faster +``` + +--- + + +# 🎮 6. DEMO VS FULL GAME + +## **DEMO / TRIAL MODE** (Free, Unlimited) + +**✅ What's Included:** +- Full intro sequence (60s epic!) +- Your farm (limited area) +- 2 demo crops (Wheat + Carrot) +- Basic survival mechanics +- Small resort building +- Wooden tools ONLY (Tier 1) +- Starter chest: + - 2x Wheat seeds + - 2x Carrot seeds + - Wooden tools (hoe, watering can, axe, pickaxe) + - Sleeping bag + - Food (bread + apple) + - Torch + - **💰 3-5x Cannabis seeds** (ECONOMY STARTER!) +- Can sell to 1 vendor in town + +**❌ What's Locked:** +- Exploration beyond farm (fog of war) +- Other biomes (see them, can't access) +- NPCs & quests (grayed out) +- Enemies & combat (no spawning) +- Tool upgrades (stuck at wooden) +- Full building system +- Gronk companion (unless first 20!) +- Susi companion +- Multiplayer co-op + +**Goal:** Hook players with farming, tease locked content! + +--- + +## **FAZA 1 / ALPHA 1** (Paid - First 10 Hours) + +**🔓 Unlocks:** +- ✅ Full map exploration +- ✅ 4 biomes (Grassland, Forest, Desert, Swamp) +- ✅ 80 crops (all varieties!) +- ✅ Tool progression (Wood → Stone → Iron → Diamond) +- ✅ Combat system (zombies + creatures) +- ✅ Ana search questline (main story) +- ✅ NPCs & side quests +- ✅ Building expansion (full system) +- ✅ **Susi companion** (found via quest) +- ✅ **Gronk** (if first 20 buyers!) + +**🏆 First 20 Buyers Bonus:** +- Gronk unlocked IMMEDIATELY +- Exclusive Gronk questline +- "Founder" badge in menu +- Name in game credits +- Special vape cosmetics + +--- + +## **FAZA 2 / ALPHA 2** (Paid - 50+ Hours) + +**🌍 Massive Expansion:** +- ✅ All 18 biomes (including mythical locations!) +- ✅ 99 creatures fully animated +- ✅ 243 buildings (town expansion) +- ✅ Complete tool/weapon tiers (all materials) +- ✅ Multiplayer co-op mode +- ✅ Full Ana storyline resolution +- ✅ Advanced crafting system +- ✅ Endgame boss fights +- ✅ Multiple endings + +--- + + +# ⚡ 7. SPECIAL FEATURES + +## 🏆 **FIRST 20 BUYERS - GRONK EXCLUSIVE** + +**How It Works:** + +**At Purchase:** +1. Game checks purchase order number (worldwide) +2. If order ≤ 20: + - ✅ Gronk unlocks IMMEDIATELY after intro + - ✅ Exclusive questline activates + - ✅ "Founder" badge appears in menu + - ✅ Player name added to credits + - ✅ Special vape cosmetics unlocked + +3. If order > 20: + - ❌ Gronk stays locked + - ❌ Shown as silhouette/shadow in world + - ❌ Message: "EXCLUSIVE - First 20 Supporters Only" + +**Visual Cues:** +- Locked Gronk appears as shadow +- Quest markers grayed out +- "Support Early for Exclusive Access" message + +**Purchase Platforms:** +- Steam (timestamp check) +- Itch.io (order verification) +- GOG (manual verification) + +**Why This Works:** +- Creates urgency ("Only 20 worldwide!") +- Rewards true early supporters +- Doesn't lock critical content (Gronk is bonus) +- Exclusive questline adds value + +--- + +## 📺 **STREAMER PROGRAM** + +**Streamer Access Keys:** + +**Benefits:** +- ✅ Free full game license +- ✅ Early access to updates +- ✅ Custom streamer badge in-game +- ✅ 10x Gronk gift codes (for giveaways?) +- ✅ Watermark: "STREAMER PREVIEW" + +**Key Validation:** +- `STREAMER_PREVIEW_2026` +- `CONTENT_CREATOR_EARLY` + +**Goal:** Get streamers to cover game pre-launch + +--- + +## 👴 **AGING SYSTEM** (Visual Progression) + +**Concept:** +Mental time passage visualized through physical aging + +**How It Works:** +- Each Ana memory found = Kai ages slightly +- At certain thresholds (10%, 25%, 50%, etc.), trigger aging cutscene +- Sprite automatically switches to older version +- Cutscene shows mirror reflection transformation + +**Psychological Meaning:** +- Amnesia = stuck in mental loop +- Memories = moving forward in time +- Aging = accepting trauma +- Final age (60) = peace/resolution + +**Implementation:** +- Save file tracks: `age_level` (1-9), `current_age` (14-60), `age_sprite` (sprite key) +- Auto-check after each memory found +- Event trigger: `kai-aging` with old/new age data + +--- + +## 🌿 **CANNABIS ECONOMY STRATEGY** + +**Why Cannabis in Demo?** + +**Economic Design:** +1. **High Value:** 50-100 coins per harvest +2. **Fast Growth:** 3-4 in-game days +3. **Starting Capital:** 3-5 seeds in chest +4. **Demo Loop:** Farm → Sell → Reinvest → Get Rich +5. **Unlock Advantage:** All money carries over! + +**Player Strategy:** +``` +Day 1: Plant 5 cannabis seeds +Day 4: Harvest → Sell for ~500 coins +Day 4: Buy 10 more seeds +Day 8: Harvest → Sell for ~1000 coins +... +By unlock: 5,000+ coins saved! +``` + +**Marketing Hook:** +*"Farm weed in the demo, unlock rich in the full game!"* + +**Why It Works:** +- Gives trial players clear goal +- Creates investment in demo +- Smooth transition to full game +- Edgy/memorable marketing + +--- + +## 🎮 **GAMEPAD SUPPORT** (Xbox/PlayStation) + +**Full Controller Integration:** + +**Controls:** +- **Left Stick:** Longboard movement +- **Right Stick:** Camera (future) +- **A Button:** Interact +- **B Button:** Menu/Cancel +- **X Button:** Gronk Vape Shield +- **Y Button:** Whistle to Susi +- **LB/RB:** Tool/Weapon switch +- **Start:** Pause menu + +**Haptic Feedback:** +- Light rumble: Collision with obstacles +- Heavy rumble: Zombie appears nearby +- Medium rumble: Vape shield activated +- Pulse rumble: Memory found + +**Auto-Detect:** +- Connects automatically when controller plugged in +- Shows button prompts (Xbox/PS icons) +- Works alongside keyboard/mouse + +--- + +## 🌆 **LIVING NOIR CITY** + +**Atmospheric World:** + +**Stray Animals:** +- 3-5 cats spawn randomly + - Sit and clean themselves + - Wander aimlessly + - **RUN AWAY** when Kai rides longboard nearby! + - Meow sounds (spatial audio) + +- 2-3 dogs in shadows + - Bark randomly every 8-15 seconds + - Semi-transparent (lurking) + - "WOOF!" text indicator + +**Ambient Sounds:** +- City ambient loop (constant low hum) +- Wind rustling (varies intensity) +- Distant sirens (random) +- Metal clangs (crafting areas) +- Glass breaking (abandoned buildings) +- Crow caws (morning) + +**Environmental Effects:** +- Floating dust particles +- Paper/trash blowing across screen +- Flickering streetlights +- Vignette edge darkening +- Film grain overlay (optional) + +**Result:** City "breathes" even when Kai stands still + +--- + + +# 🛠️ 8. TECHNICAL SYSTEMS + +## **Game Engine** +- **Engine:** Phaser 3 +- **Language:** JavaScript (ES6) +- **Platform:** Web + Electron (desktop app) +- **Resolution:** 1280x720 (16:9), scales up/down +- **Rendering:** Canvas + WebGL + +--- + +## **Save/Load System** ✅ + +**Features:** +- Auto-save every 5 minutes +- Manual save at bed/checkpoints +- Export/import save files (backup) +- LocalStorage persistence +- Steam Cloud (when integrated) + +**Save Data Structure:** +```javascript +{ + player: { position, age, inventory, stats }, + progress: { memories, quests, npcs_met }, + companions: { gronk, susi }, + farm: { crops, buildings, animals }, + economy: { money, cannabis_capital }, + playtime: seconds +} +``` + +--- + +## **Systems Implemented** (Jan 10, 2026) + +### **1. GamepadController.js** ✅ +- Xbox/PS controller support +- Button mapping +- Haptic feedback +- Auto-detection + +### **2. VIPManager.js** ✅ +- First 20 buyers check +- Founder badge system +- Streamer keys +- Purchase verification + +### **3. GronkStats.js** ✅ +- Level 1-10 progression +- XP from vape usage +- Stat scaling +- LocalStorage save + +### **4. SusiCompanion.js** ✅ +- Follow AI logic +- Memory tracking +- Whistle response +- Bark animations + +### **5. SaveLoadSystem.js** ✅ +- Complete save structure +- Auto-save timer +- Aging engine +- Export/import + +### **6. NoirCitySystem.js** ✅ +- Stray animal spawning +- Ambient sound system +- Environmental effects +- Atmospheric particles + +**Total:** 1,830 lines of production-ready code! + +--- + +## **Audio System** + +**Music (12 Tracks):** +- Ana Theme (3.1MB) +- Combat Theme (13MB) +- Farm Ambient (2.8MB) +- Forest Ambient (290KB) +- Main Theme (3.3MB) +- Night Theme (11MB) +- Raid Warning (13MB) +- Town Theme (6.4MB) +- Victory Theme (5.3MB) +- Wilderness Theme (3.6MB) + +**Voiceover (53 Files):** + +**English (21 files):** +- Kai: `en-US-ChristopherNeural` (natural teen) +- Ana: `en-US-AriaNeural` (expressive) +- Gronk: `en-GB-RyanNeural` (deep UK) + +**Slovenian (21 files):** +- Full intro voiced in both languages + +**System Features:** +- BiomeMusicSystem (cross-fade between biomes) +- AudioTriggerSystem (spatial audio) +- Voice + subtitle sync + +--- + + +# 🎨 9. ASSETS & CONTENT + +## **Art Style: Style 32 Dark-Chibi Noir** + +**Inspired By:** Cult of the Lamb + +**Key Characteristics:** +- ✅ Thick 5px black outlines +- ✅ Smooth vector art (NO pixelation!) +- ✅ Chibi proportions (big heads, small bodies) +- ✅ Muted saturated colors +- ✅ Dark fantasy + Cute blend +- ✅ Transparent backgrounds + +**Color Palette:** +- Grassland: #5C8A5C (grass), #8B6F47 (dirt) +- Characters: Vibrant punk colors +- UI: Dark browns/oranges (Cult of Lamb style) + +--- + +## **Asset Count (Current)** + +### **PNG Files: 1,165 Total** ✅ + +**Breakdown:** + +**Character Sprites:** +- Kai: 21 frames (idle, walk, dig, swing) + 12 farming ✅ +- Ana: 10 frames + 4 memory ✅ +- Gronk: 10 frames ✅ +- Susi: 19 frames (idle, run, bark, sit, sleep, jump) ✅ + +**Enemies:** +- Zombies: 45 frames (3 types × 15 each) ✅ +- Creature references: 99 images ✅ + +**Biomes:** +- Grassland: 100% complete (tiles, props, trees, flowers) ✅ +- Others: Reference images only + +**Crops:** +- Demo crops: 6 complete (30 sprites) ✅ +- Full game: 80 crop folders (references) + +**UI:** +- Health/stamina: 5 elements ✅ +- Inventory: 3 elements ✅ +- Buttons: 4 states ✅ +- Icons: 7 types ✅ +- Dialogue: 3 elements ✅ +- XP bar, weather, tooltips: 8 elements ✅ + +**Intro:** +- 20 Polaroid shots ✅ + +--- + +## **Animation Frames** + +**Complete: 34/34 (100%)** ✅ + +| Category | Frames | Status | +|----------|--------|--------| +| Susi | 7 | ✅ | +| Kai Farming | 12 | ✅ | +| Ana Memory | 4 | ✅ | +| Crop Wilting | 3 | ✅ | +| UI Polish | 8 | ✅ | + +**All references ready for Tiled integration!** + +--- + + +# 📢 10. MARKETING & LAUNCH + +## **Target Audience** + +**Primary:** +- Stardew Valley fans (farming lovers) +- The Last of Us fans (emotional storytelling) +- Indie game enthusiasts +- Alternative/punk aesthetic lovers +- Ages 16-35 + +**Secondary:** +- Survival game players +- Post-apocalyptic genre fans +- Narrative-driven game seekers + +--- + +## **Unique Selling Points (USPs)** + +1. **Aging Protagonist** - Never seen in farming games! +2. **Punk Aesthetic** - Unique chibi + dark style +3. **Emotional Story** - Twin separation drives everything +4. **First 20 Exclusive** - Creates urgency + FOMO +5. **Cannabis Economy** - Edgy, memorable, strategic +6. **Living City** - Cats run from you! Immersive atmosphere + +--- + +## **Marketing Hooks** + +**Taglines:** +- *"Farm. Survive. Remember."* +- *"Every memory ages you. Every choice matters."* +- *"Find your sister before you forget her face."* +- *"Grow crops. Find truth. Age gracefully."* + +**GIF-able Moments:** +- Cat running away from longboard +- Gronk's vape cloud shield +- Kai aging up (mirror cutscene) +- Polaroid intro transitions +- Susi finding memory + +**Streamable Content:** +- 60s intro (share on TikTok/YouTube Shorts) +- "Cannabis farming strategy" guides +- "First 20" countdown timer +- Aging progression showcase + +--- + +## **Launch Strategy** + +### **Phase 1: Demo Launch** (Free) +- Release on Steam, Itch.io +- Unlimited playtime, limited content +- Cannabis farming hook +- "First 20" countdown visible + +### **Phase 2: Early Access** (Paid - Faza 1) +- First 20 buyers get Gronk +- Streamers get free keys +- Full save carry-over from demo +- 10-hour gameplay + +### **Phase 3: Full Release** (Paid - Faza 2) +- All 18 biomes +- Multiplayer co-op +- Ana storyline resolution +- 50+ hours content + +--- + +## **Platforms** + +**Launch Platforms:** +- Steam (primary) +- Itch.io (indie audience) +- GOG (DRM-free) + +**Future:** +- Epic Games Store +- Nintendo Switch (port?) +- Xbox/PlayStation (console port?) + +--- + +## **Pricing Strategy** + +**Demo:** FREE (unlimited) + +**Faza 1 (Early Access):** +- $14.99 USD +- Includes: Demo + 4 biomes + main quest start + +**Faza 2 (Full Game):** +- $24.99 USD (upgrade from Faza 1: +$10) +- OR $24.99 USD (full purchase if skipped Faza 1) + +**Special:** +- First 20 buyers: Same price + Gronk exclusive! +- Streamers: Free full game + +--- + +## **Community Building** + +**Discord Server:** +- Founder role for first 20 +- Streamer role +- Beta tester channels +- Fan art showcase + +**Social Media:** +- Twitter/X: Dev updates, GIFs +- TikTok: 60s intro clips, gameplay +- YouTube: Devlogs, trailers +- Reddit: r/indiegaming, r/StardewValley crosspost + +**Press Kit:** +- High-res logo +- Screenshots (all biomes) +- Character art (Kai, Ana, Gronk, Susi) +- Intro sequence video +- Fact sheet +- Dev contact + +--- + +# 📊 CURRENT STATUS + +## **Demo Readiness: 95%** + +**✅ Complete:** +- Intro sequence (60s epic) +- All character sprites +- Demo crops (6 types) +- Grassland tileset (complete) +- All UI elements +- Music + voices +- 6 core systems implemented + +**⏳ In Progress:** +- Tiled map building (next step!) +- GameScene integration (systems ready) +- Final playtesting + +**🎯 Launch Timeline:** +- **Next 1-2 days:** Build maps in Tiled +- **Next 3-5 days:** Final polish + testing +- **Week 2 (Jan 17):** Demo launch! + +--- + +# 🎉 CONCLUSION + +**Mrtva Dolina / Death Valley** is a unique blend of cozy farming and emotional post-apocalyptic storytelling, featuring: + +- **Innovative aging system** (visual progression) +- **Punk aesthetic** never seen in farming games +- **Emotional twin story** that drives player motivation +- **Strategic economy** (cannabis farming!) +- **Exclusive content** (first 20 buyers) +- **Living world** (cats, dogs, atmosphere) + +**Technical Excellence:** +- 1,165 PNG assets ready +- 1,830 lines of core systems +- Full gamepad support +- Save/load persistence +- 6 major systems implemented + +**Ready for launch with compelling hook for trial players and deep content for full game buyers!** + +--- + +**🎮 Game Bible v2.0 - Complete!** +*Updated: January 10, 2026* +*Developer: David Kotnik* +*Status: Production-Ready for Demo Launch* ✅ + +📧 Contact: [Your Email] +🌐 Website: [Your Website] +💬 Discord: [Your Discord]