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+# 🎮 MRTVA DOLINA / DEATH VALLEY - COMPLETE GAME BIBLE
+**Official Game Design Document**
+**Version:** 2.0 (Updated Jan 10, 2026)
+**Developer:** David Kotnik
+**Genre:** Story-Driven Farming Survival / Post-Apocalyptic Adventure
+**Platform:** PC (Steam, Itch.io, GOG), Electron Desktop
+**Art Style:** Style 32 Dark-Chibi Noir (Cult of the Lamb inspired)
+**Demo Status:** 95% Ready for Launch
+
+---
+
+# 📖 TABLE OF CONTENTS
+
+1. [Game Concept & Pitch](#concept)
+2. [Story & Narrative](#story)
+3. [Main Characters](#characters)
+4. [Gameplay Features](#gameplay)
+5. [Game Progression](#progression)
+6. [Demo vs Full Game](#demo)
+7. [Special Features](#special)
+8. [Technical Systems](#technical)
+9. [Assets & Content](#assets)
+10. [Marketing & Launch](#marketing)
+
+---
+
+
+# 🎯 1. GAME CONCEPT & PITCH
+
+## **High Concept**
+*"Stardew Valley meets The Last of Us in a punk-aesthetic post-apocalyptic world where farming feeds your survival and memories define your identity."*
+
+## **Elevator Pitch**
+You wake up as Kai, a 14-year-old amnesiac in a zombie-infested wasteland. With no memory except your twin sister Ana's face, you must survive by farming, build a new home, and search for the truth. But each memory you recover ages you visually – from confused teenager to weathered elder – as you piece together a dark family secret that could change everything.
+
+## **Core Pillars**
+
+1. **Emotional Storytelling**
+ - Twin siblings separated by apocalypse
+ - Memory-driven narrative
+ - Every discovery matters
+
+2. **Farming Survival**
+ - Grow crops in toxic soil
+ - Build sustainable economy
+ - Cannabis farming as starter capital
+
+3. **Dark Fantasy Aesthetic**
+ - Cute chibi meets grim reality
+ - Punk/alternative character design
+ - Noir cinematography in intro
+
+4. **Unique Progression**
+ - Visual aging system (14-60 years)
+ - Companion unlocks (Gronk, Susi)
+ - Memory-based power scaling
+
+---
+
+
+# 📖 2. STORY & NARRATIVE
+
+## **Main Plot**
+
+### **Act 1: Awakening** (Demo + Faza 1)
+Kai wakes up in a dark cellar with complete amnesia. He finds an ID card showing he's 14 years old, and a photo of a girl – Ana, his twin sister. The last thing he remembers is her screaming: "KAI! DON'T FORGET ME!"
+
+A wise orc named Gronk (if early supporter) appears and explains: the X-Noir virus turned most people into zombies. Kai's parents fought and died protecting the twins. Ana was taken by something... or someone.
+
+Kai must survive by farming the abandoned land, slowly finding Ana's diary entries and memory fragments. Each memory ages him slightly – representing the psychological weight of time passing in his mental prison.
+
+### **Act 2: The Search** (Faza 2)
+As Kai explores beyond his farm, he discovers:
+- Ana is still alive but infected – conscious zombie
+- She's being held by a cult leader who believes she's the key to a cure
+- Kai's aging is tied to recovering suppressed trauma
+- The virus was man-made, not natural
+- His parents were scientists who tried to stop it
+
+### **Act 3: The Truth** (Future DLC)
+- Confrontation with cult
+- Choice: Save Ana or save the world
+- Multiple endings based on choices
+- True age reveal (time perception was warped)
+
+---
+
+## **The Intro Sequence** (60 Seconds)
+
+**Epic Cinematic - Polaroid/VHS Aesthetic**
+
+### **Phase 1: Happy Memories (0-15s)**
+1. **Kai + Dad Longboard** (0-2.5s)
+ - "Dad and I. Before everything changed."
+ - Warm Polaroid glow
+
+2. **Barbershop** (2.5-5s)
+ - Him getting dreads, her coloring hair
+ - "Getting ready. We always did things together."
+
+3. **Birthday Cake** (5-7.5s) ⭐
+ - **"Here we were still happy. Still a family."**
+ - Family celebration, warm glow
+
+4. **Family Portrait** (7.5-10s)
+ - All together
+ - "All of us. Together. Perfect."
+
+5. **Twins Holding Hands** (10-12.5s)
+ - Kai + Ana as kids
+ - "We were always two. Inseparable."
+
+6. **Kai's Bedroom** (12.5-15s)
+ - "Our room. Our sanctuary."
+
+### **Phase 2: The Virus (15-30s)**
+7. **Virus Microscope** (15-17.5s)
+ - Toxic green, glitch effects
+ - "Then came X-Noir. The virus."
+
+8. **Chaos Streets** (17.5-20s)
+ - Red tint, camera shake
+ - "Everyone changed. Streets burned."
+
+9. **Zombies** (20-22.5s)
+ - Red strobe
+ - "Friends became zombies."
+
+10. **Parents Ghosts** (22.5-25s)
+ - Translucent spirits
+ - "Our parents fought... and lost."
+
+11. **Ana Taken** (25-30s)
+ - Red tint
+ - Ana screaming: **"KAI! DON'T FORGET ME!"**
+
+### **Phase 3: Amnesia & Ana (30-60s)**
+12. **BLACK SCREEN** (30-35s)
+ - Complete darkness
+ - "I have no memory. Everything is... gone."
+ - "They say I'm fourteen. But I don't remember... anything."
+
+13. **Kai Alone in Basement** (35-40s)
+ - Dark cellar
+ - "Alone. In darkness. With only... this."
+
+14. **Ana Memory** (40-50s) - 10 SECONDS!
+ - Ana's face (only remaining memory)
+ - "Her face. The only thing I remember."
+ - "Ana. My sister. My twin. The last thing I saw... before everything went dark."
+
+15. **Gronk Arrival** (50-55s)
+ - Orc mentor appears
+ - "Finally awake, old man. Your mission awaits."
+
+16. **Ana Photo + Determination** (55-60s)
+ - Ana memory reprise
+ - "I must find her."
+ - "...even if it takes my entire life."
+
+**Technical:**
+- Crossfade transitions (800ms, zero black gaps!)
+- Polaroid frames with dirt texture
+- VHS overlay effects
+- Bottom subtitles (cyan glow)
+- English + Slovenian voices (Edge TTS)
+
+---
+
+
+# 👥 3. MAIN CHARACTERS
+
+## 🛹 **KAI MARKOVIĆ** (Protagonist - Playable)
+
+**Visual Identity:**
+- **Age:** 14 years (at start) → ages to 60 through game
+- **Hair:** Green dreadlocks with pink/purple patches
+- **Eyes:** Red vampire-like eyes, dark circles
+- **Piercings:**
+ - Large silver ear gauges (both ears)
+ - Eyebrow piercing (left)
+ - Nose ring
+ - Septum piercing
+- **Clothing:**
+ - Torn blue hoodie with pink patches
+ - Ripped black jeans with holes at knees
+ - Brown backpack with patches
+ - Sneakers (worn)
+- **Skin:** Pale with freckles, dirt marks on face
+- **Style:** Punk/alternative, post-apocalyptic survivor
+
+**Personality:**
+- Determined despite amnesia
+- Skateboard enthusiast (learned from dad)
+- Resourceful and adaptable
+- Deep emotional connection to Ana (even without memories)
+- Grows from confused teen to wise elder
+
+**Abilities:**
+- Farming expertise (learns as player progresses)
+- Longboard riding (movement bonus)
+- Combat (learns throughout game)
+- Memory recovery (main progression mechanic)
+
+**Character Arc:**
+- **Start:** Confused amnesiac, lost identity
+- **Mid:** Determined survivor, building new life
+- **End:** Wise elder who found truth, made choice
+
+---
+
+## 💜 **ANA MARKOVIĆ** (Twin Sister - Main Quest)
+
+**Visual Identity:**
+- **Age:** 14 years (twin)
+- **Hair:** Bright magenta/pink, messy short style
+- **Eyes:** Large dark eyes, fierce expression
+- **Skin:** Purple/lavender tint (zombie infection but conscious)
+- **Clothing:**
+ - Black vest with skull patches
+ - Green cargo shorts
+ - Brown combat boots
+ - Visible stitches on arms (infection scars)
+- **Style:** Punk tomboy, tough survivor
+
+**Personality:**
+- Fierce and protective
+- Sarcastic humor (masks pain)
+- Devoted to Kai
+- Fighting infection mentally every day
+- Tragic hero archetype
+
+**Story Role:**
+- Central motivation for Kai
+- Memory fragments scattered across world
+- Final confrontation/rescue mission
+- Possible playable character (DLC?)
+
+**Key Moment:**
+Last memory before separation: **"KAI! DON'T FORGET ME!"**
+
+---
+
+## 🧟♂️ **GRONK** (Orc Mentor - VIP Exclusive!)
+
+**Visual Identity:**
+- **Species:** Green orc with tribal markings
+- **Hair:** Pink dreadlocks (matching Kai's patches!)
+- **Face:** Friendly smile with tusks, ear gauges
+- **Clothing:**
+ - Tribal patterned poncho (brown with geometric designs)
+ - Black pants
+ - Pink sneakers
+- **Accessory:** **VAPE PEN** (always in hand!) 💨
+- **Style:** Chill hipster orc, tribal meets modern
+
+**Personality:**
+- Wise mentor with tribal knowledge
+- Laid-back, gives Kai space to grow
+- Vapes constantly (ADHD management narrative)
+- Deep voice (en-GB-RyanNeural)
+- "Old man" nickname for Kai (ironic given aging)
+
+**Special Abilities:**
+- **Vape Shield:** Creates protective cloud (blocks zombies)
+- **Speed Boost:** +20% movement (baseline), scales with level
+- **Tribal Farming:** Teaches special crop techniques
+- **Lore Master:** Explains virus origin
+
+**Progression System:**
+- Levels 1-10 (vape usage = XP)
+- Stats scale per level:
+ - Cloud size: +15%
+ - Duration: +0.5s
+ - Shield strength: +20 HP
+ - Speed boost: +5%
+ - Cooldown: -0.5s
+
+**🏆 EXCLUSIVE TO FIRST 20 BUYERS!**
+- Unlocked immediately in game
+- Exclusive questline
+- Founder badge in-game
+- Name in credits
+
+---
+
+## 🐕 **SUSI** (Rottweiler Companion - Hidden)
+
+**Visual Identity:**
+- **Breed:** Black and tan Rottweiler (chibi style)
+- **Face:** Cute big eyes, tongue out
+- **Collar:** Pink collar with skull tag
+- **Size:** Small (chibi proportions)
+- **Style:** Adorable but tough
+
+**Personality:**
+- Loyal and protective
+- Emotional support for Kai
+- Playful but serious when tracking
+- "The Hunter" - finds Ana's memories
+
+**Abilities:**
+- **Memory Tracking:** Finds hidden memory fragments
+- **Follow AI:** Stays near Kai (50px)
+- **Whistle Response:** Comes when called (Y button)
+- **Bark Alert:** Warns of dangers/discoveries
+
+**Animations:**
+- Idle (4 frames)
+- Run (6 frames)
+- Bark (2 frames)
+- Sit (3 frames)
+- Sleep (2 frames)
+- Jump (2 frames)
+
+**Unlock:** Hidden in full game (Faza 1), must be found via exploration quest
+
+---
+
+## 👻 **SUPPORTING CHARACTERS**
+
+### **Otac (Dad)**
+- Longboard enthusiast
+- Appears in warm memory flashbacks
+- Ghost/spirit form in later phases
+- Cyan ghost sprite
+
+### **Mati (Mom)**
+- Caring mother
+- Appears in family memories
+- Magenta ghost sprite
+- Fought alongside dad
+
+### **Zombies (3 Types)**
+
+**Green Zombie (Standard)**
+- White eyes
+- Slow movement
+- Low threat
+
+**Strong Zombie (Aggressive)**
+- Red eyes
+- Fast movement
+- High damage
+
+**Weak Zombie (Shambling)**
+- White eyes
+- Very slow
+- Low HP, deteriorated
+
+---
+
+
+# 🎮 4. GAMEPLAY FEATURES
+
+## **Core Gameplay Loop**
+
+```
+Farm Crops → Sell for Money → Buy Better Tools → Explore Further
+ ↓
+Find Memories → Age Up → Unlock Abilities → Progress Story
+ ↓
+Build Resort → Attract NPCs → Get Quests → Find Ana
+```
+
+---
+
+## **Farming System**
+
+**Demo Crops (6 types):**
+1. **Wheat** - Basic staple crop
+2. **Carrot** - Fast growing vegetable
+3. **Tomato** - Medium value crop
+4. **Potato** - Storage crop
+5. **Corn** - Tall crop
+6. **🌿 Cannabis** - HIGH VALUE! (Starting capital strategy)
+
+**Full Game:** 80 total crop types
+
+**Growth Stages:**
+- Seed packet
+- Sprout (Stage 1)
+- Young plant (Stage 2)
+- Growing (Stage 3)
+- Ready to harvest (Stage 4)
+- Harvested bundle
+
+---
+
+## **Exploration & Biomes**
+
+**Demo/Trial:**
+- ✅ Your farm only (limited area)
+- ❌ Exploration locked
+
+**Faza 1 (4 Biomes):**
+1. **Grassland** - Starting area, safe ✅
+2. **Forest** - Dense trees, mushrooms
+3. **Desert** - Cacti, oasis, heat
+4. **Swamp** - Mud, reeds, toxic gas
+
+**Faza 2 (18 Total Biomes):**
+- Tundra/Snow
+- Volcanic
+- Mountain
+- Beach/Coast
+- Underwater (Cenotes)
+- Loch Ness
+- Amazon Rainforest
+- Egyptian Desert
+- Dino Valley
+- Atlantis
+- Catacombs
+- Chernobyl Zone
+- Witch Forest
+- Mythical Highlands
+- Endless Forest
+- Pacific Islands
+
+---
+
+## **Combat System**
+
+**Weapons (3 Tiers in Faza 1):**
+- Wooden: Sword, Dagger, Spear, Bow
+- Stone: Sword, Dagger, Spear, Bow
+- Iron: Sword, Dagger, Spear, Bow
+
+**Full Game:** 6 material tiers (Wood → Diamond)
+
+**Combat Features:**
+- Real-time action combat
+- Dodge/roll mechanics
+- Stamina management
+- Critical hits
+- Combo system
+
+---
+
+## **Building System**
+
+**Demo:**
+- ⚠️ Small resort only (limited)
+
+**Faza 1:**
+- Farm buildings (7 types)
+- Production buildings (blacksmith, carpenter)
+- Storage buildings
+
+**Faza 2:**
+- Town buildings (243 total)
+- Decorative structures
+- Biome-specific buildings
+
+---
+
+## **Longboard Movement**
+
+**Special Mechanic:**
+- Faster travel than walking
+- Learned from dad (emotional connection)
+- Tricks possible (future feature?)
+- Cats run away when you ride it!
+- Xbox left stick control
+
+---
+
+## **Companion System**
+
+### **Gronk (Orc Mentor)**
+- **Unlock:** First 20 buyers only! 🏆
+- **Abilities:** Vape shield, speed boost, tribal knowledge
+- **Progression:** Levels 1-10 with vape usage
+- **Xbox Button:** X (activate vape shield)
+
+### **Susi (Rottweiler)**
+- **Unlock:** Hidden quest in Faza 1
+- **Abilities:** Memory tracking, loyal follower, bark alerts
+- **AI:** Follows Kai, responds to whistle
+- **Xbox Button:** Y (whistle to Susi)
+
+---
+
+
+# 📈 5. GAME PROGRESSION
+
+## **Aging System** ⏰
+
+**Unique Feature:** Kai ages visually based on memories found!
+
+### **9 Age Stages:**
+
+| Progress | Age | Sprite | Description |
+|----------|-----|--------|-------------|
+| 0-10% | 14 | kai_age14 | Confused teen, starting point |
+| 10-25% | 16 | kai_age16 | Young survivor |
+| 25-35% | 20 | kai_age20 | Young adult, more confident |
+| 35-50% | 25 | kai_age25 | Experienced survivor |
+| 50-60% | 30 | kai_age30 | Hardened adult |
+| 60-75% | 40 | kai_age40 | Weathered veteran |
+| 75-90% | 50 | kai_age50 | Wise elder |
+| 90-100% | 60 | kai_age60 | Ancient survivor |
+
+**Trigger:** Finding Ana's memories (diary entries, items, locations)
+
+**Visual Changes:**
+- Facial hair growth
+- Gray hair appearance
+- Battle scars
+- Weathered clothing
+- Posture changes
+
+**Cutscene:** Mirror reflection when aging up
+
+---
+
+## **Memory Collection**
+
+**100 Total Memories to Find:**
+
+**Types:**
+1. **Diary Entries** (20) - Ana's journal pages
+2. **Photos** (15) - Family moments
+3. **Objects** (30) - Personal items (toys, gifts)
+4. **Locations** (20) - Visiting childhood places triggers flashback
+5. **NPCs** (15) - People who knew the family
+
+**Rewards:**
+- Story progression
+- Aging triggers
+- Ability unlocks
+- Emotional cutscenes
+
+---
+
+## **Quest System**
+
+**Main Quest:** "Find Ana"
+- 100+ story quests
+- Spans all 3 acts
+- Multiple endings
+
+**Side Quests:**
+- NPC requests
+- Companion quests (Gronk exclusive!)
+- Exploration challenges
+- Farming challenges
+
+---
+
+## **Economy System**
+
+### **Starting Capital Strategy:**
+
+**Demo Trial Mode:**
+- Starter chest includes: **3-5x Cannabis seeds** 🌿
+- Cannabis sells for **50-100 coins** per harvest
+- Fastest path to wealth in demo!
+
+**Economic Loop:**
+1. Plant cannabis (demo starting seeds)
+2. Wait 3-4 in-game days
+3. Harvest → Sell to town vendor
+4. Reinvest in more seeds
+5. **By full game unlock:** You're rich! 💰
+
+**Progression:**
+```
+Cannabis Farmer → Buy Better Tools → Explore More → Find Ana Faster
+```
+
+---
+
+
+# 🎮 6. DEMO VS FULL GAME
+
+## **DEMO / TRIAL MODE** (Free, Unlimited)
+
+**✅ What's Included:**
+- Full intro sequence (60s epic!)
+- Your farm (limited area)
+- 2 demo crops (Wheat + Carrot)
+- Basic survival mechanics
+- Small resort building
+- Wooden tools ONLY (Tier 1)
+- Starter chest:
+ - 2x Wheat seeds
+ - 2x Carrot seeds
+ - Wooden tools (hoe, watering can, axe, pickaxe)
+ - Sleeping bag
+ - Food (bread + apple)
+ - Torch
+ - **💰 3-5x Cannabis seeds** (ECONOMY STARTER!)
+- Can sell to 1 vendor in town
+
+**❌ What's Locked:**
+- Exploration beyond farm (fog of war)
+- Other biomes (see them, can't access)
+- NPCs & quests (grayed out)
+- Enemies & combat (no spawning)
+- Tool upgrades (stuck at wooden)
+- Full building system
+- Gronk companion (unless first 20!)
+- Susi companion
+- Multiplayer co-op
+
+**Goal:** Hook players with farming, tease locked content!
+
+---
+
+## **FAZA 1 / ALPHA 1** (Paid - First 10 Hours)
+
+**🔓 Unlocks:**
+- ✅ Full map exploration
+- ✅ 4 biomes (Grassland, Forest, Desert, Swamp)
+- ✅ 80 crops (all varieties!)
+- ✅ Tool progression (Wood → Stone → Iron → Diamond)
+- ✅ Combat system (zombies + creatures)
+- ✅ Ana search questline (main story)
+- ✅ NPCs & side quests
+- ✅ Building expansion (full system)
+- ✅ **Susi companion** (found via quest)
+- ✅ **Gronk** (if first 20 buyers!)
+
+**🏆 First 20 Buyers Bonus:**
+- Gronk unlocked IMMEDIATELY
+- Exclusive Gronk questline
+- "Founder" badge in menu
+- Name in game credits
+- Special vape cosmetics
+
+---
+
+## **FAZA 2 / ALPHA 2** (Paid - 50+ Hours)
+
+**🌍 Massive Expansion:**
+- ✅ All 18 biomes (including mythical locations!)
+- ✅ 99 creatures fully animated
+- ✅ 243 buildings (town expansion)
+- ✅ Complete tool/weapon tiers (all materials)
+- ✅ Multiplayer co-op mode
+- ✅ Full Ana storyline resolution
+- ✅ Advanced crafting system
+- ✅ Endgame boss fights
+- ✅ Multiple endings
+
+---
+
+
+# ⚡ 7. SPECIAL FEATURES
+
+## 🏆 **FIRST 20 BUYERS - GRONK EXCLUSIVE**
+
+**How It Works:**
+
+**At Purchase:**
+1. Game checks purchase order number (worldwide)
+2. If order ≤ 20:
+ - ✅ Gronk unlocks IMMEDIATELY after intro
+ - ✅ Exclusive questline activates
+ - ✅ "Founder" badge appears in menu
+ - ✅ Player name added to credits
+ - ✅ Special vape cosmetics unlocked
+
+3. If order > 20:
+ - ❌ Gronk stays locked
+ - ❌ Shown as silhouette/shadow in world
+ - ❌ Message: "EXCLUSIVE - First 20 Supporters Only"
+
+**Visual Cues:**
+- Locked Gronk appears as shadow
+- Quest markers grayed out
+- "Support Early for Exclusive Access" message
+
+**Purchase Platforms:**
+- Steam (timestamp check)
+- Itch.io (order verification)
+- GOG (manual verification)
+
+**Why This Works:**
+- Creates urgency ("Only 20 worldwide!")
+- Rewards true early supporters
+- Doesn't lock critical content (Gronk is bonus)
+- Exclusive questline adds value
+
+---
+
+## 📺 **STREAMER PROGRAM**
+
+**Streamer Access Keys:**
+
+**Benefits:**
+- ✅ Free full game license
+- ✅ Early access to updates
+- ✅ Custom streamer badge in-game
+- ✅ 10x Gronk gift codes (for giveaways?)
+- ✅ Watermark: "STREAMER PREVIEW"
+
+**Key Validation:**
+- `STREAMER_PREVIEW_2026`
+- `CONTENT_CREATOR_EARLY`
+
+**Goal:** Get streamers to cover game pre-launch
+
+---
+
+## 👴 **AGING SYSTEM** (Visual Progression)
+
+**Concept:**
+Mental time passage visualized through physical aging
+
+**How It Works:**
+- Each Ana memory found = Kai ages slightly
+- At certain thresholds (10%, 25%, 50%, etc.), trigger aging cutscene
+- Sprite automatically switches to older version
+- Cutscene shows mirror reflection transformation
+
+**Psychological Meaning:**
+- Amnesia = stuck in mental loop
+- Memories = moving forward in time
+- Aging = accepting trauma
+- Final age (60) = peace/resolution
+
+**Implementation:**
+- Save file tracks: `age_level` (1-9), `current_age` (14-60), `age_sprite` (sprite key)
+- Auto-check after each memory found
+- Event trigger: `kai-aging` with old/new age data
+
+---
+
+## 🌿 **CANNABIS ECONOMY STRATEGY**
+
+**Why Cannabis in Demo?**
+
+**Economic Design:**
+1. **High Value:** 50-100 coins per harvest
+2. **Fast Growth:** 3-4 in-game days
+3. **Starting Capital:** 3-5 seeds in chest
+4. **Demo Loop:** Farm → Sell → Reinvest → Get Rich
+5. **Unlock Advantage:** All money carries over!
+
+**Player Strategy:**
+```
+Day 1: Plant 5 cannabis seeds
+Day 4: Harvest → Sell for ~500 coins
+Day 4: Buy 10 more seeds
+Day 8: Harvest → Sell for ~1000 coins
+...
+By unlock: 5,000+ coins saved!
+```
+
+**Marketing Hook:**
+*"Farm weed in the demo, unlock rich in the full game!"*
+
+**Why It Works:**
+- Gives trial players clear goal
+- Creates investment in demo
+- Smooth transition to full game
+- Edgy/memorable marketing
+
+---
+
+## 🎮 **GAMEPAD SUPPORT** (Xbox/PlayStation)
+
+**Full Controller Integration:**
+
+**Controls:**
+- **Left Stick:** Longboard movement
+- **Right Stick:** Camera (future)
+- **A Button:** Interact
+- **B Button:** Menu/Cancel
+- **X Button:** Gronk Vape Shield
+- **Y Button:** Whistle to Susi
+- **LB/RB:** Tool/Weapon switch
+- **Start:** Pause menu
+
+**Haptic Feedback:**
+- Light rumble: Collision with obstacles
+- Heavy rumble: Zombie appears nearby
+- Medium rumble: Vape shield activated
+- Pulse rumble: Memory found
+
+**Auto-Detect:**
+- Connects automatically when controller plugged in
+- Shows button prompts (Xbox/PS icons)
+- Works alongside keyboard/mouse
+
+---
+
+## 🌆 **LIVING NOIR CITY**
+
+**Atmospheric World:**
+
+**Stray Animals:**
+- 3-5 cats spawn randomly
+ - Sit and clean themselves
+ - Wander aimlessly
+ - **RUN AWAY** when Kai rides longboard nearby!
+ - Meow sounds (spatial audio)
+
+- 2-3 dogs in shadows
+ - Bark randomly every 8-15 seconds
+ - Semi-transparent (lurking)
+ - "WOOF!" text indicator
+
+**Ambient Sounds:**
+- City ambient loop (constant low hum)
+- Wind rustling (varies intensity)
+- Distant sirens (random)
+- Metal clangs (crafting areas)
+- Glass breaking (abandoned buildings)
+- Crow caws (morning)
+
+**Environmental Effects:**
+- Floating dust particles
+- Paper/trash blowing across screen
+- Flickering streetlights
+- Vignette edge darkening
+- Film grain overlay (optional)
+
+**Result:** City "breathes" even when Kai stands still
+
+---
+
+
+# 🛠️ 8. TECHNICAL SYSTEMS
+
+## **Game Engine**
+- **Engine:** Phaser 3
+- **Language:** JavaScript (ES6)
+- **Platform:** Web + Electron (desktop app)
+- **Resolution:** 1280x720 (16:9), scales up/down
+- **Rendering:** Canvas + WebGL
+
+---
+
+## **Save/Load System** ✅
+
+**Features:**
+- Auto-save every 5 minutes
+- Manual save at bed/checkpoints
+- Export/import save files (backup)
+- LocalStorage persistence
+- Steam Cloud (when integrated)
+
+**Save Data Structure:**
+```javascript
+{
+ player: { position, age, inventory, stats },
+ progress: { memories, quests, npcs_met },
+ companions: { gronk, susi },
+ farm: { crops, buildings, animals },
+ economy: { money, cannabis_capital },
+ playtime: seconds
+}
+```
+
+---
+
+## **Systems Implemented** (Jan 10, 2026)
+
+### **1. GamepadController.js** ✅
+- Xbox/PS controller support
+- Button mapping
+- Haptic feedback
+- Auto-detection
+
+### **2. VIPManager.js** ✅
+- First 20 buyers check
+- Founder badge system
+- Streamer keys
+- Purchase verification
+
+### **3. GronkStats.js** ✅
+- Level 1-10 progression
+- XP from vape usage
+- Stat scaling
+- LocalStorage save
+
+### **4. SusiCompanion.js** ✅
+- Follow AI logic
+- Memory tracking
+- Whistle response
+- Bark animations
+
+### **5. SaveLoadSystem.js** ✅
+- Complete save structure
+- Auto-save timer
+- Aging engine
+- Export/import
+
+### **6. NoirCitySystem.js** ✅
+- Stray animal spawning
+- Ambient sound system
+- Environmental effects
+- Atmospheric particles
+
+**Total:** 1,830 lines of production-ready code!
+
+---
+
+## **Audio System**
+
+**Music (12 Tracks):**
+- Ana Theme (3.1MB)
+- Combat Theme (13MB)
+- Farm Ambient (2.8MB)
+- Forest Ambient (290KB)
+- Main Theme (3.3MB)
+- Night Theme (11MB)
+- Raid Warning (13MB)
+- Town Theme (6.4MB)
+- Victory Theme (5.3MB)
+- Wilderness Theme (3.6MB)
+
+**Voiceover (53 Files):**
+
+**English (21 files):**
+- Kai: `en-US-ChristopherNeural` (natural teen)
+- Ana: `en-US-AriaNeural` (expressive)
+- Gronk: `en-GB-RyanNeural` (deep UK)
+
+**Slovenian (21 files):**
+- Full intro voiced in both languages
+
+**System Features:**
+- BiomeMusicSystem (cross-fade between biomes)
+- AudioTriggerSystem (spatial audio)
+- Voice + subtitle sync
+
+---
+
+
+# 🎨 9. ASSETS & CONTENT
+
+## **Art Style: Style 32 Dark-Chibi Noir**
+
+**Inspired By:** Cult of the Lamb
+
+**Key Characteristics:**
+- ✅ Thick 5px black outlines
+- ✅ Smooth vector art (NO pixelation!)
+- ✅ Chibi proportions (big heads, small bodies)
+- ✅ Muted saturated colors
+- ✅ Dark fantasy + Cute blend
+- ✅ Transparent backgrounds
+
+**Color Palette:**
+- Grassland: #5C8A5C (grass), #8B6F47 (dirt)
+- Characters: Vibrant punk colors
+- UI: Dark browns/oranges (Cult of Lamb style)
+
+---
+
+## **Asset Count (Current)**
+
+### **PNG Files: 1,165 Total** ✅
+
+**Breakdown:**
+
+**Character Sprites:**
+- Kai: 21 frames (idle, walk, dig, swing) + 12 farming ✅
+- Ana: 10 frames + 4 memory ✅
+- Gronk: 10 frames ✅
+- Susi: 19 frames (idle, run, bark, sit, sleep, jump) ✅
+
+**Enemies:**
+- Zombies: 45 frames (3 types × 15 each) ✅
+- Creature references: 99 images ✅
+
+**Biomes:**
+- Grassland: 100% complete (tiles, props, trees, flowers) ✅
+- Others: Reference images only
+
+**Crops:**
+- Demo crops: 6 complete (30 sprites) ✅
+- Full game: 80 crop folders (references)
+
+**UI:**
+- Health/stamina: 5 elements ✅
+- Inventory: 3 elements ✅
+- Buttons: 4 states ✅
+- Icons: 7 types ✅
+- Dialogue: 3 elements ✅
+- XP bar, weather, tooltips: 8 elements ✅
+
+**Intro:**
+- 20 Polaroid shots ✅
+
+---
+
+## **Animation Frames**
+
+**Complete: 34/34 (100%)** ✅
+
+| Category | Frames | Status |
+|----------|--------|--------|
+| Susi | 7 | ✅ |
+| Kai Farming | 12 | ✅ |
+| Ana Memory | 4 | ✅ |
+| Crop Wilting | 3 | ✅ |
+| UI Polish | 8 | ✅ |
+
+**All references ready for Tiled integration!**
+
+---
+
+
+# 📢 10. MARKETING & LAUNCH
+
+## **Target Audience**
+
+**Primary:**
+- Stardew Valley fans (farming lovers)
+- The Last of Us fans (emotional storytelling)
+- Indie game enthusiasts
+- Alternative/punk aesthetic lovers
+- Ages 16-35
+
+**Secondary:**
+- Survival game players
+- Post-apocalyptic genre fans
+- Narrative-driven game seekers
+
+---
+
+## **Unique Selling Points (USPs)**
+
+1. **Aging Protagonist** - Never seen in farming games!
+2. **Punk Aesthetic** - Unique chibi + dark style
+3. **Emotional Story** - Twin separation drives everything
+4. **First 20 Exclusive** - Creates urgency + FOMO
+5. **Cannabis Economy** - Edgy, memorable, strategic
+6. **Living City** - Cats run from you! Immersive atmosphere
+
+---
+
+## **Marketing Hooks**
+
+**Taglines:**
+- *"Farm. Survive. Remember."*
+- *"Every memory ages you. Every choice matters."*
+- *"Find your sister before you forget her face."*
+- *"Grow crops. Find truth. Age gracefully."*
+
+**GIF-able Moments:**
+- Cat running away from longboard
+- Gronk's vape cloud shield
+- Kai aging up (mirror cutscene)
+- Polaroid intro transitions
+- Susi finding memory
+
+**Streamable Content:**
+- 60s intro (share on TikTok/YouTube Shorts)
+- "Cannabis farming strategy" guides
+- "First 20" countdown timer
+- Aging progression showcase
+
+---
+
+## **Launch Strategy**
+
+### **Phase 1: Demo Launch** (Free)
+- Release on Steam, Itch.io
+- Unlimited playtime, limited content
+- Cannabis farming hook
+- "First 20" countdown visible
+
+### **Phase 2: Early Access** (Paid - Faza 1)
+- First 20 buyers get Gronk
+- Streamers get free keys
+- Full save carry-over from demo
+- 10-hour gameplay
+
+### **Phase 3: Full Release** (Paid - Faza 2)
+- All 18 biomes
+- Multiplayer co-op
+- Ana storyline resolution
+- 50+ hours content
+
+---
+
+## **Platforms**
+
+**Launch Platforms:**
+- Steam (primary)
+- Itch.io (indie audience)
+- GOG (DRM-free)
+
+**Future:**
+- Epic Games Store
+- Nintendo Switch (port?)
+- Xbox/PlayStation (console port?)
+
+---
+
+## **Pricing Strategy**
+
+**Demo:** FREE (unlimited)
+
+**Faza 1 (Early Access):**
+- $14.99 USD
+- Includes: Demo + 4 biomes + main quest start
+
+**Faza 2 (Full Game):**
+- $24.99 USD (upgrade from Faza 1: +$10)
+- OR $24.99 USD (full purchase if skipped Faza 1)
+
+**Special:**
+- First 20 buyers: Same price + Gronk exclusive!
+- Streamers: Free full game
+
+---
+
+## **Community Building**
+
+**Discord Server:**
+- Founder role for first 20
+- Streamer role
+- Beta tester channels
+- Fan art showcase
+
+**Social Media:**
+- Twitter/X: Dev updates, GIFs
+- TikTok: 60s intro clips, gameplay
+- YouTube: Devlogs, trailers
+- Reddit: r/indiegaming, r/StardewValley crosspost
+
+**Press Kit:**
+- High-res logo
+- Screenshots (all biomes)
+- Character art (Kai, Ana, Gronk, Susi)
+- Intro sequence video
+- Fact sheet
+- Dev contact
+
+---
+
+# 📊 CURRENT STATUS
+
+## **Demo Readiness: 95%**
+
+**✅ Complete:**
+- Intro sequence (60s epic)
+- All character sprites
+- Demo crops (6 types)
+- Grassland tileset (complete)
+- All UI elements
+- Music + voices
+- 6 core systems implemented
+
+**⏳ In Progress:**
+- Tiled map building (next step!)
+- GameScene integration (systems ready)
+- Final playtesting
+
+**🎯 Launch Timeline:**
+- **Next 1-2 days:** Build maps in Tiled
+- **Next 3-5 days:** Final polish + testing
+- **Week 2 (Jan 17):** Demo launch!
+
+---
+
+# 🎉 CONCLUSION
+
+**Mrtva Dolina / Death Valley** is a unique blend of cozy farming and emotional post-apocalyptic storytelling, featuring:
+
+- **Innovative aging system** (visual progression)
+- **Punk aesthetic** never seen in farming games
+- **Emotional twin story** that drives player motivation
+- **Strategic economy** (cannabis farming!)
+- **Exclusive content** (first 20 buyers)
+- **Living world** (cats, dogs, atmosphere)
+
+**Technical Excellence:**
+- 1,165 PNG assets ready
+- 1,830 lines of core systems
+- Full gamepad support
+- Save/load persistence
+- 6 major systems implemented
+
+**Ready for launch with compelling hook for trial players and deep content for full game buyers!**
+
+---
+
+**🎮 Game Bible v2.0 - Complete!**
+*Updated: January 10, 2026*
+*Developer: David Kotnik*
+*Status: Production-Ready for Demo Launch* ✅
+
+📧 Contact: [Your Email]
+🌐 Website: [Your Website]
+💬 Discord: [Your Discord]