popravki
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141
src/systems/PlaytimeTrackerSystem.js
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141
src/systems/PlaytimeTrackerSystem.js
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/**
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* PLAYTIME TRACKER SYSTEM
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* Tracks persistent stats: playtime, deaths, harvests, etc.
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*/
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class PlaytimeTrackerSystem {
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constructor(scene) {
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this.scene = scene;
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// Initialize stats
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this.stats = {
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playtimeSeconds: 0,
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deaths: 0,
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kills: 0,
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harvests: 0,
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plantings: 0,
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distanceTraveled: 0,
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moneyEarned: 0,
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itemsCrafted: 0,
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blocksPlaced: 0,
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sessionStart: Date.now()
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};
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// Load from save
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this.load();
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// Update timer
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this.updateTimer = 0;
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this.saveInterval = 10000; // Save every 10 seconds
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}
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update(delta) {
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// Increment playtime
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this.stats.playtimeSeconds += delta / 1000;
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// Periodic save
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this.updateTimer += delta;
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if (this.updateTimer >= this.saveInterval) {
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this.updateTimer = 0;
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this.save();
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}
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}
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// Stat tracking methods
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recordDeath() {
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this.stats.deaths++;
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this.save();
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}
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recordKill() {
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this.stats.kills++;
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}
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recordHarvest() {
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this.stats.harvests++;
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}
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recordPlanting() {
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this.stats.plantings++;
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}
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recordDistance(distance) {
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this.stats.distanceTraveled += distance;
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}
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recordMoneyEarned(amount) {
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this.stats.moneyEarned += amount;
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}
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recordCraft() {
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this.stats.itemsCrafted++;
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}
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recordBlockPlaced() {
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this.stats.blocksPlaced++;
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}
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// Formatted playtime
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getPlaytimeFormatted() {
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const hours = Math.floor(this.stats.playtimeSeconds / 3600);
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const minutes = Math.floor((this.stats.playtimeSeconds % 3600) / 60);
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const seconds = Math.floor(this.stats.playtimeSeconds % 60);
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if (hours > 0) {
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return `${hours}h ${minutes}m`;
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} else if (minutes > 0) {
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return `${minutes}m ${seconds}s`;
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} else {
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return `${seconds}s`;
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}
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}
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// Session duration
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getSessionDuration() {
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const sessionMs = Date.now() - this.stats.sessionStart;
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const sessionSec = Math.floor(sessionMs / 1000);
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return sessionSec;
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}
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// Save/Load
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save() {
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localStorage.setItem('novafarma_stats', JSON.stringify(this.stats));
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}
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load() {
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const saved = localStorage.getItem('novafarma_stats');
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if (saved) {
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try {
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const data = JSON.parse(saved);
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this.stats = { ...this.stats, ...data };
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this.stats.sessionStart = Date.now(); // Reset session timer
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} catch (e) {
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console.error('Failed to load stats:', e);
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}
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}
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}
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reset() {
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this.stats = {
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playtimeSeconds: 0,
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deaths: 0,
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kills: 0,
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harvests: 0,
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plantings: 0,
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distanceTraveled: 0,
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moneyEarned: 0,
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itemsCrafted: 0,
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blocksPlaced: 0,
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sessionStart: Date.now()
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};
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this.save();
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}
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// Get all stats
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getStats() {
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return {
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...this.stats,
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playtimeFormatted: this.getPlaytimeFormatted(),
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sessionDuration: this.getSessionDuration()
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};
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}
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}
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