popravki
This commit is contained in:
@@ -47,8 +47,10 @@ class CollectionSystem {
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color: '#FFD700'
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});
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if (this.scene.soundManager) {
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this.scene.soundManager.playSuccess(); // Reuse success sound
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if (this.scene.soundManager && typeof this.scene.soundManager.playSuccess === 'function') {
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this.scene.soundManager.playSuccess();
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} else if (this.scene.soundManager && typeof this.scene.soundManager.playHarvest === 'function') {
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this.scene.soundManager.playHarvest(); // Fallback to harvest sound
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}
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}
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}
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176
src/systems/LocalizationSystem.js
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176
src/systems/LocalizationSystem.js
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@@ -0,0 +1,176 @@
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/**
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* LOCALIZATION SYSTEM
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* Multi-language support with JSON translation files
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*/
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class LocalizationSystem {
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constructor() {
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this.currentLang = 'en'; // Default language
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this.translations = {};
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this.supportedLanguages = ['slo', 'en', 'de', 'it', 'cn'];
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// Load from localStorage
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const savedLang = localStorage.getItem('novafarma_language');
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if (savedLang && this.supportedLanguages.includes(savedLang)) {
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this.currentLang = savedLang;
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}
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this.loadTranslations();
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}
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loadTranslations() {
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// Embedded translations (inline for simplicity)
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this.translations = {
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'slo': {
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// UI
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'ui.inventory': 'Inventar',
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'ui.crafting': 'Izdelovanje',
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'ui.health': 'Zdravje',
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'ui.hunger': 'Lakota',
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'ui.oxygen': 'Kisik',
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'ui.day': 'Dan',
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'ui.season': 'Letni čas',
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// Items
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'item.wood': 'Les',
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'item.stone': 'Kamen',
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'item.seeds': 'Semena',
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'item.wheat': 'Pšenica',
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'item.corn': 'Koruza',
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// Actions
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'action.plant': 'Posadi',
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'action.harvest': 'Požanji',
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'action.craft': 'Izdelaj',
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'action.build': 'Zgradi',
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// Seasons
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'season.spring': 'Pomlad',
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'season.summer': 'Poletje',
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'season.autumn': 'Jesen',
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'season.winter': 'Zima',
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// Messages
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'msg.demo_end': 'Demo končan! Hvala za igranje.',
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'msg.freezing': '❄️ Zmrzuješ!',
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'msg.overheating': '🔥 Pregrevanje!'
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},
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'en': {
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// UI
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'ui.inventory': 'Inventory',
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'ui.crafting': 'Crafting',
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'ui.health': 'Health',
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'ui.hunger': 'Hunger',
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'ui.oxygen': 'Oxygen',
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'ui.day': 'Day',
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'ui.season': 'Season',
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// Items
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'item.wood': 'Wood',
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'item.stone': 'Stone',
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'item.seeds': 'Seeds',
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'item.wheat': 'Wheat',
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'item.corn': 'Corn',
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// Actions
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'action.plant': 'Plant',
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'action.harvest': 'Harvest',
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'action.craft': 'Craft',
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'action.build': 'Build',
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// Seasons
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'season.spring': 'Spring',
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'season.summer': 'Summer',
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'season.autumn': 'Autumn',
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'season.winter': 'Winter',
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// Messages
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'msg.demo_end': 'Demo Ended! Thanks for playing.',
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'msg.freezing': '❄️ Freezing!',
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'msg.overheating': '🔥 Overheating!'
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},
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'de': {
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'ui.inventory': 'Inventar',
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'ui.crafting': 'Handwerk',
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'ui.health': 'Gesundheit',
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'season.spring': 'Frühling',
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'season.summer': 'Sommer',
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'season.autumn': 'Herbst',
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'season.winter': 'Winter'
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},
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'it': {
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'ui.inventory': 'Inventario',
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'ui.crafting': 'Artigianato',
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'season.spring': 'Primavera',
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'season.summer': 'Estate',
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'season.autumn': 'Autunno',
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'season.winter': 'Inverno'
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},
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'cn': {
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'ui.inventory': '库存',
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'ui.crafting': '制作',
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'season.spring': '春天',
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'season.summer': '夏天',
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'season.autumn': '秋天',
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'season.winter': '冬天'
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}
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};
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}
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/**
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* Get translated string
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* @param {string} key - Translation key (e.g. 'ui.inventory')
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* @param {string} fallback - Fallback text if translation missing
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*/
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t(key, fallback = key) {
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const lang = this.translations[this.currentLang];
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if (lang && lang[key]) {
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return lang[key];
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}
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// Fallback to English
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const enLang = this.translations['en'];
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if (enLang && enLang[key]) {
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return enLang[key];
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}
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return fallback;
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}
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/**
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* Set current language
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*/
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setLanguage(langCode) {
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if (this.supportedLanguages.includes(langCode)) {
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this.currentLang = langCode;
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localStorage.setItem('novafarma_language', langCode);
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console.log(`🌍 Language changed to: ${langCode}`);
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return true;
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}
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return false;
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}
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getCurrentLanguage() {
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return this.currentLang;
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}
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getSupportedLanguages() {
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return this.supportedLanguages.map(code => ({
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code,
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name: this.getLanguageName(code)
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}));
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}
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getLanguageName(code) {
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const names = {
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'slo': 'Slovenščina',
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'en': 'English',
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'de': 'Deutsch',
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'it': 'Italiano',
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'cn': '中文'
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};
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return names[code] || code;
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}
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}
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// Global instance
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window.LocalizationSystem = LocalizationSystem;
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141
src/systems/PlaytimeTrackerSystem.js
Normal file
141
src/systems/PlaytimeTrackerSystem.js
Normal file
@@ -0,0 +1,141 @@
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/**
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* PLAYTIME TRACKER SYSTEM
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* Tracks persistent stats: playtime, deaths, harvests, etc.
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*/
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class PlaytimeTrackerSystem {
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constructor(scene) {
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this.scene = scene;
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// Initialize stats
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this.stats = {
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playtimeSeconds: 0,
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deaths: 0,
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kills: 0,
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harvests: 0,
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plantings: 0,
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distanceTraveled: 0,
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moneyEarned: 0,
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itemsCrafted: 0,
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blocksPlaced: 0,
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sessionStart: Date.now()
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};
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// Load from save
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this.load();
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// Update timer
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this.updateTimer = 0;
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this.saveInterval = 10000; // Save every 10 seconds
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}
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update(delta) {
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// Increment playtime
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this.stats.playtimeSeconds += delta / 1000;
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// Periodic save
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this.updateTimer += delta;
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if (this.updateTimer >= this.saveInterval) {
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this.updateTimer = 0;
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this.save();
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}
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}
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// Stat tracking methods
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recordDeath() {
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this.stats.deaths++;
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this.save();
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}
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recordKill() {
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this.stats.kills++;
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}
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recordHarvest() {
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this.stats.harvests++;
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}
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recordPlanting() {
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this.stats.plantings++;
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}
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recordDistance(distance) {
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this.stats.distanceTraveled += distance;
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}
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recordMoneyEarned(amount) {
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this.stats.moneyEarned += amount;
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}
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recordCraft() {
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this.stats.itemsCrafted++;
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}
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recordBlockPlaced() {
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this.stats.blocksPlaced++;
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}
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// Formatted playtime
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getPlaytimeFormatted() {
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const hours = Math.floor(this.stats.playtimeSeconds / 3600);
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const minutes = Math.floor((this.stats.playtimeSeconds % 3600) / 60);
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const seconds = Math.floor(this.stats.playtimeSeconds % 60);
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if (hours > 0) {
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return `${hours}h ${minutes}m`;
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} else if (minutes > 0) {
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return `${minutes}m ${seconds}s`;
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} else {
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return `${seconds}s`;
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}
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}
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// Session duration
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getSessionDuration() {
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const sessionMs = Date.now() - this.stats.sessionStart;
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const sessionSec = Math.floor(sessionMs / 1000);
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return sessionSec;
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}
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// Save/Load
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save() {
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localStorage.setItem('novafarma_stats', JSON.stringify(this.stats));
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}
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load() {
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const saved = localStorage.getItem('novafarma_stats');
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if (saved) {
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try {
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const data = JSON.parse(saved);
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this.stats = { ...this.stats, ...data };
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this.stats.sessionStart = Date.now(); // Reset session timer
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} catch (e) {
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console.error('Failed to load stats:', e);
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}
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}
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}
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reset() {
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this.stats = {
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playtimeSeconds: 0,
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deaths: 0,
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kills: 0,
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harvests: 0,
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plantings: 0,
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distanceTraveled: 0,
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moneyEarned: 0,
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itemsCrafted: 0,
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blocksPlaced: 0,
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sessionStart: Date.now()
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};
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this.save();
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}
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// Get all stats
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getStats() {
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return {
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...this.stats,
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playtimeFormatted: this.getPlaytimeFormatted(),
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sessionDuration: this.getSessionDuration()
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};
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}
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}
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