From 058e78460d4d503032bb64ab83e6ed3ed2fbab63 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Fri, 9 Jan 2026 19:25:36 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=8B=20COMPLETE=20MISSING=20OVERVIEW=20?= =?UTF-8?q?-=20Full=20Game=20Status!?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 🎯 WHAT'S MISSING FOR ENTIRE GAME: ✅ DEMO: - Assets: 126% (317/252) ✅ OVER-DELIVERED! - Audio: 95% (20/21) ✅ REALISTIC! - Mechanics: 0% ❌ NEEDS IMPLEMENTATION - Time needed: 14-16 hours ✅ FAZA 2: - Assets: 103% (188/182) ✅ OVER-DELIVERED! - Missing: 50 NPC sprites (have 179 references!) - Audio: 95% (shared) ✅ - Mechanics: 0% ❌ NEEDS IMPLEMENTATION - Time needed: 17-20 hours (3-4h assets + 14-16h code) 🔄 FAZA 1: - Assets: 23% (213/925) - Missing: 712 sprites - Biomes: 135 (Forest, Desert, Swamp) - Combat: 119 (animations + enemies) - Crops: 400 (75 types × 6 stages) - UI: 65 (advanced features) - Audio: 95% (shared) + 9 animal sounds - Mechanics: 0% ❌ NEEDS IMPLEMENTATION - Time needed: 35-39 hours (13-14h assets + 22-25h code) 📊 TOTAL REMAINING WORK: - High Priority (DEMO + Faza 2): 31-36 hours (~1 week) - Medium Priority (Faza 1): 38-45 hours (~1-1.5 weeks) - Low Priority (Crops, Polish): 19-26 hours (gradual) GRAND TOTAL: 88-107 hours (~2-3 weeks full-time) 🚀 RECOMMENDED PATH: Week 1: DEMO + Faza 2 Implementation → Playable! Week 2: Faza 1 Assets + Implementation Week 3+: Polish, Parent Memories, Crop Expansion 📝 INCLUDES: - Detailed breakdown per phase - Asset lists with counts - Mechanic requirements from ULTIMATE_MASTER_PLAN - Time estimates for each task - 3-week implementation timeline - Prioritized workflow options Ready to choose implementation path! --- COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md | 538 ++++++++++++++++++++++++ 1 file changed, 538 insertions(+) create mode 100644 COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md diff --git a/COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md b/COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md new file mode 100644 index 000000000..9ef42ce67 --- /dev/null +++ b/COMPLETE_MISSING_OVERVIEW_JAN_9_2026.md @@ -0,0 +1,538 @@ +# 🎯 COMPLETE MISSING OVERVIEW - JAN 9, 2026 19:23 +## What's Still Missing for Full Game + +**Status:** Post-audio completion +**Purpose:** Clear actionable list of remaining work + +--- + +## 📊 QUICK SUMMARY BY PHASE + +| Phase | Assets | Audio | Mechanics | Status | +|-------|--------|-------|-----------|--------| +| **DEMO** | ✅ 126% | ✅ 95% | ❌ 0% | **READY FOR IMPLEMENTATION** | +| **FAZA 2** | ✅ 103% | ✅ 95% | ❌ 0% | **READY FOR IMPLEMENTATION** | +| **FAZA 1** | 🔄 23% | ✅ 95% | ❌ 0% | **NEEDS ASSETS + IMPLEMENTATION** | + +--- + +# 🎮 DEMO - WHAT'S MISSING + +## ✅ ASSETS: 100%+ COMPLETE! +**Visual:** 317/252 sprites (126%) ✅ +**Audio:** 20/21 realistic sounds (95%) ✅ + +### Assets Status: +- Characters (Kai, Ana, Gronk, Susi): ✅ COMPLETE (62 sprites) +- Zombies: ✅ COMPLETE (50 sprites) +- Crops (6 types): ✅ COMPLETE (68 sprites) +- Tools: ✅ COMPLETE (8 sprites) +- Grassland biome: ✅ COMPLETE (53 sprites) +- UI: ✅ COMPLETE (31 sprites) +- Demo animations: ✅ COMPLETE (52 sprites) + +### Audio Status: +- Music: ✅ 9/9 tracks (100%) +- SFX: ✅ 20/21 realistic (95%) +- UI: ✅ 12+ sounds (150%) +- Ambient: ✅ 10+ loops +- ❌ Only missing: raider_attack voice (1 file) + +--- + +## ❌ MECHANICS: 0% IMPLEMENTED + +**Need to implement from ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:** + +### 1. **Resource Auto-Pickup** (2 hours) +- [ ] Radius-based collection (5 tiles) +- [ ] Pickup animation +- [ ] Inventory update +- [ ] SFX integration + +### 2. **Zombie Workers** (4 hours) +- [ ] Zombie Lumberjack AI +- [ ] Zombie Carrier AI +- [ ] Pathfinding +- [ ] Work assignment system + +### 3. **Storage Building** (1 hour) +- [ ] Storage shed placement +- [ ] Capacity system (500 items) +- [ ] Deposit/withdraw UI +- [ ] Visual fill indicator + +### 4. **Crafting Table** (2 hours) +- [ ] Crafting UI +- [ ] Recipe system +- [ ] Material checking +- [ ] Craft animation + SFX + +### 5. **House Upgrades** (2 hours) +- [ ] Tent → Shack → House progression +- [ ] Visual sprite changes +- [ ] Cost system +- [ ] Basement unlock (level 4) + +### 6. **Basic Controller Support** (2 hours) +- [ ] Xbox controller detection +- [ ] Basic movement (left stick) +- [ ] Button mapping (A, B, X, Y) +- [ ] Button prompts + +### 7. **20px Blur Intro** (1 hour) +- [ ] Blur shader +- [ ] Fade-in animation +- [ ] Dialogue trigger + +**DEMO Implementation: ~14-16 hours** + +--- + +# 🏗️ FAZA 2 - WHAT'S MISSING + +## ✅ ASSETS: 103% COMPLETE! +**Visual:** 188/182 sprites (103%) ✅ +**Audio:** Shared with DEMO (95%) ✅ + +### Assets Status: +- Buildings: ✅ 60/45 (133%) +- Infrastructure: ✅ 86/36 (239%!) +- NPCs: 🔄 38/88 (43%) - have 179 references +- Animals: ✅ 2 bonus +- Effects: ✅ 2 bonus + +### What Exists: +- Town Hall, Church, Blacksmith, Cemetery ✅ +- General Store, Guard Post, Inn, School ✅ +- Apothecary, Ruined Houses ✅ +- Town Square complete ✅ +- Roads, lamps, props ✅ + +--- + +## ❌ MISSING: NPC Sprite Conversion (50 sprites) + +**Have:** 179 NPC reference files +**Need:** Convert to 8-directional game sprites + +**Missing NPCs (need sprite sets):** +- 4 NPCs fully complete (Guard Luka, Innkeeper Janez, Elder Marta, Storeowner Novak) +- ~4-5 more NPCs need conversion (11 sprites each) + - Each NPC needs: + - 4 idle (N, S, E, W) + - 4 walk (N, S, E, W) + - 2 action + - 1 portrait + +**Time:** 3-4 hours to convert references → game sprites + +--- + +## ❌ MECHANICS: 0% IMPLEMENTED + +**From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:** + +### 1. **Population Board** (2 hours) +- [ ] Neon board sprite +- [ ] Real-time counter +- [ ] Total/Functional/Non-functional display +- [ ] Flicker effect + +### 2. **Zombie Statistician NPC** (2 hours) +- [ ] Office zombie sprite (11 sprites) +- [ ] Daily payment system (1 coin/day) +- [ ] Board update mechanic +- [ ] Grumble dialogue + +### 3. **City Generator** (3 hours) +- [ ] Electric system +- [ ] Power grid +- [ ] Street lamp control +- [ ] Fuel consumption + +### 4. **Building Restoration** (4 hours) +- [ ] Building state manager +- [ ] 5-stage progression per building +- [ ] Visual upgrades +- [ ] Cost system + +### 5. **NPC Dialogue System** (3 hours) +- [ ] Dialogue UI +- [ ] NPC interaction +- [ ] Portrait display +- [ ] Choice system + +**Faza 2 Implementation: ~14-16 hours** + +--- + +# 🌾 FAZA 1 - WHAT'S MISSING + +## 🔄 ASSETS: 23% COMPLETE +**Visual:** 213/925 sprites (23%) +**Audio:** Shared with DEMO (95%) ✅ + +### What Exists: +- ✅ Farm Animals (50 sprites) +- ✅ Farm Infrastructure (14 sprites) +- ✅ Tool Upgrades (27 sprites) +- ✅ Crops from DEMO (68 sprites) +- ✅ Characters from DEMO (62 sprites) + +--- + +## ❌ MISSING ASSETS (712 sprites) + +### 1. **Additional Biomes** (135 sprites) + +**FOREST BIOME (60 sprites):** +- Ground tiles: 6 variations +- Trees: Have 23 base trees ✅ + - Need seasonal variations (4 seasons × 8 species) +- Forest props: 20 items (mushrooms, logs, rocks, ferns) +- Buildings: 2 (Hunter's cabin, Treehouse) + +**DESERT BIOME (35 sprites):** +- Sand tiles: 5 variations +- Cacti: 8 variations +- Desert rocks: 10 variations +- Desert plants: 12 (tumbleweeds, oasis, shrubs) + +**SWAMP BIOME (40 sprites):** +- Mud tiles: 5 variations +- Water tiles: 4 variations +- Swamp trees: 8 variations +- Reeds, lily pads, moss: 15 +- Swamp gas effect: 1 +- Buildings: 2 (Hut, Witch's shack) + +**Time:** 4-5 hours to generate + +--- + +### 2. **Combat System** (119 sprites) + +**Kai Combat Animations (27 frames):** +- Sword swing: 6 frames +- Axe swing: 6 frames +- Bow shoot: 5 frames +- Take damage: 3 frames +- Death: 4 frames +- Victory: 3 frames + +**Weapons (12 sprites):** +- Wooden tier: 4 (sword, dagger, spear, bow) +- Stone tier: 4 +- Iron tier: 4 + +**Additional Enemies (80 sprites):** +- Skeleton: 15 frames +- Mutant Rat: 14 frames +- Radioactive Boar: 15 frames +- Chernobyl Mutants: 42 frames (3 types) + +**Time:** 4-5 hours to generate + +--- + +### 3. **Crop Expansion** (400 sprites!) + +**Current:** 6 DEMO crops (68 sprites) ✅ +**Total needed:** 80+ crop types + +**Missing:** ~75 crop types × 6 stages each = 450 sprites + +**Priority crops (first 10 - 60 sprites):** +1. Beans (6 stages) +2. Cabbage (6 stages) +3. Lettuce (6 stages) +4. Onion (6 stages) +5. Pumpkin (6 stages) +6. Strawberry (6 stages) +7. Sunflower (6 stages) +8. Rice (6 stages) +9. Cotton (6 stages) +10. Coffee (6 stages) + +**Have:** 82 crop type folders with references! +**Time:** 15-20 hours (can do gradually, 10 crops at a time) + +--- + +### 4. **Advanced UI** (65 sprites) + +- Advanced HUD: 6 sprites +- Expanded Inventory: 15 sprites +- Crafting UI: 12 sprites +- Map/Navigation UI: 7 sprites +- Combat UI: 8 sprites +- Additional panels: 17 sprites + +**Time:** 3-4 hours + +--- + +### 5. **Animal Sounds** (9 files) + +**Have:** Cow ✅ +**Need:** +- Sheep baa +- Pig oink +- Chicken cluck +- Horse neigh +- Goat bleat +- Duck quack (bonus) +- Dog bark (have Susi?) +- Cat meow (bonus) +- Rabbit squeak (bonus) + +**Time:** 1-2 hours (download from Freesound.org) + +--- + +## ❌ MECHANICS: 0% IMPLEMENTED + +**From ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md:** + +### 1. **Basement Farming** (4 hours) +- [ ] Basement unlock +- [ ] UV light system +- [ ] Illegal crop growth (Cannabis, Mushrooms) +- [ ] 2.3x speed boost with power +- [ ] Raid risk system + +### 2. **Procedural Mine** (6 hours) +- [ ] Generation algorithm +- [ ] Infinite floors +- [ ] Ore placement (Iron, Coal, Blood Ore) +- [ ] Enemy spawning +- [ ] Ladder system + +### 3. **Land Expansion** (3 hours) +- [ ] Zombie cleanup crew +- [ ] Area selection +- [ ] Debris removal +- [ ] Farmland conversion + +### 4. **Combat System** (5 hours) +- [ ] Kai combat animations +- [ ] Weapon system +- [ ] Enemy AI +- [ ] Health/damage +- [ ] Combat UI + +### 5. **Biome Exploration** (4 hours) +- [ ] Biome transitions +- [ ] Biome-specific mechanics +- [ ] Resource spawning +- [ ] Biome music system + +**Faza 1 Implementation: ~22-25 hours** + +--- + +# 🎨 ADDITIONAL FEATURES (from MASTER COMMAND) + +## ❌ PARENT MEMORIES SYSTEM (65 sprites + 8-10 hours) + +**Static Memories (4):** +- Kai's Dad (toolbox trigger) +- Kai's Mom (photo trigger) +- Ana's Dad (diary trigger) +- Ana's Mom (pendant trigger) + +**Interactive Memories (4):** +- Dad's Farming Lesson (mini-game) +- Mom's First Aid (mini-game) +- Ana's Dad Lab Safety (mini-game) +- Ana's Mom Cooking (mini-game) + +**Assets Needed:** +- Parent character sprites: 8 sprites (4 parents × 2 poses) +- Young Kai chibi sprites: 11 +- Young Ana chibi sprites: 11 +- Parent NPC full sets: 44 (4 parents × 11 each) +- Flashback environments: varies +- Mini-game UI: 10 +- Memory trigger items: 4 + +**Total:** 65+ sprites +**Time:** 8-10 hours (implementation + asset generation) + +--- + +## ❌ VISUAL POLISH + +### Shaders (2-3 hours): +- [ ] Vertex shader (hair/wheat sway) +- [ ] Displacement shader (water ripples) +- [ ] Implemented in Phaser + +### Effects: +- [ ] 20px blur intro ✅ (in DEMO mechanics) + +--- + +# 📊 TOTAL REMAINING WORK + +## By Priority: + +### 🔥 **HIGH PRIORITY (Can do NOW):** + +**1. DEMO Implementation (14-16 hours)** +- All assets ready ✅ +- Audio ready ✅ +- Just needs code! + +**2. Faza 2 Implementation (14-16 hours)** +- All assets ready ✅ +- Audio ready ✅ +- Just needs code! + +**3. Faza 2 NPC Sprites (3-4 hours)** +- Convert 179 references to game sprites +- Then Faza 2 = 100% assets + +**TOTAL HIGH PRIORITY: 31-36 hours (~1 week)** + +--- + +### 🟡 **MEDIUM PRIORITY (Next):** + +**4. Faza 1 Biomes (4-5 hours)** +- Generate 135 sprites +- Unlock exploration + +**5. Faza 1 Combat (4-5 hours)** +- Generate 119 sprites +- Full combat system + +**6. Faza 1 Implementation (22-25 hours)** +- Basement, mine, expansion, combat + +**7. Parent Memories (8-10 hours)** +- 65 sprites + implementation + +**TOTAL MEDIUM PRIORITY: 38-45 hours (~1-1.5 weeks)** + +--- + +### 🟢 **LOW PRIORITY (Gradual):** + +**8. Crop Expansion (15-20 hours)** +- 400 sprites +- Can do 10 crops at a time over weeks + +**9. Advanced UI (3-4 hours)** +- Polish features + +**10. Animal Sounds (1-2 hours)** +- Download 9 animal sounds + +**TOTAL LOW PRIORITY: 19-26 hours** + +--- + +# 🎯 RECOMMENDED WORKFLOW + +## **Week 1: Make DEMO + Faza 2 Playable** + +**Day 1-2: DEMO Mechanics (14-16h)** +- Resource auto-pickup +- Zombie workers +- Storage + crafting +- House upgrades +- Controller support +- Blur intro + +**Day 3-4: Faza 2 Mechanics (14-16h)** +- Population board +- Statistician NPC +- City generator +- Building restoration +- NPC dialogue + +**Day 5: Faza 2 NPCs (3-4h)** +- Convert references to sprites +- Full NPC roster + +**Result:** DEMO + Faza 2 100% playable! 🎮 + +--- + +## **Week 2: Faza 1 Content** + +**Day 6-7: Generate Assets (8-10h)** +- Biomes (135 sprites) +- Combat (119 sprites) + +**Day 8-10: Faza 1 Implementation (22-25h)** +- Basement farming +- Procedural mine +- Combat system +- Biome exploration + +**Result:** Faza 1 playable! 🌾 + +--- + +## **Week 3+: Polish & Expansion** + +- Parent Memories (optional) +- Crop expansion (gradual) +- Advanced UI +- Bug fixes +- Testing + +--- + +# ✅ FINAL SUMMARY + +## What You Have NOW: +- ✅ DEMO assets: 126% complete +- ✅ Faza 2 assets: 103% complete (missing 50 NPC sprites) +- ✅ Audio: 95% complete (20/21 realistic sounds) +- ✅ Faza 1 core assets: 23% complete + +## What You Need: +- ❌ DEMO mechanics (14-16h) +- ❌ Faza 2 mechanics (14-16h) +- ❌ Faza 2 NPC sprites (3-4h) +- ❌ Faza 1 assets (712 sprites, ~13-14h) +- ❌ Faza 1 mechanics (22-25h) +- ❌ Optional: Parent Memories (65 sprites + 8-10h) + +## Total Remaining: +- **High Priority:** 31-36 hours (~1 week) +- **Medium Priority:** 38-45 hours (~1-1.5 weeks) +- **Low Priority:** 19-26 hours (gradual) + +**Grand Total:** 88-107 hours (~2-3 weeks full-time) + +--- + +## 🚀 NEXT IMMEDIATE STEPS: + +**Option A: START DEMO IMPLEMENTATION** 🎮 +- Begin with resource auto-pickup +- Add zombie workers +- Build playable DEMO in 2-3 days + +**Option B: FINISH FAZA 2 ASSETS FIRST** 🎨 +- Convert 50 NPC sprites (3-4h) +- Then both DEMO + Faza 2 = 100% assets +- Then implement both together + +**Option C: GENERATE FAZA 1 ASSETS** 🌲 +- Biomes + Combat (8-10h) +- Then have all visual assets ready +- Then pure implementation + +**Which path?** 💪 + +--- + +**Status:** ✅ **COMPLETE OVERVIEW READY!** +**Date:** January 9, 2026, 19:23 CET +**Next:** Choose implementation path! 🚀