dodadno
This commit is contained in:
555
TASKS.md
555
TASKS.md
@@ -448,9 +448,558 @@ Priprava poliranega dema za javnost.
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- [x] **Visual Polish**: Dodajanje "Juice" efektov (Particles, Screenshake, Lighting).
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## 🎨 Phase 15: Polish & Release Prep
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- [ ] **Concept Integration**
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- [x] **Concept Integration**
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- [x] Main Menu Redesign
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- [x] Settings Menu Implementation
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- [ ] Poenotenje vseh sistemov pod `Antigravity` namespace (Future Refactor)
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## 🧪 Phase 16: Integration Testing (CURRENT)
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Testiranje in integracija vseh sistemov.
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- [ ] **System Integration Testing**
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- [ ] Mount System + Perennial Crops interaction testing
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- [ ] Weather System + Temperature damage verification
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- [ ] Localization across all UI elements
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- [ ] PlaytimeTracker stat recording
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- [ ] Visual Effects integration (screenshake, particles)
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- [ ] **Cross-System Testing**
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- [ ] Mount + Inventory system
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- [ ] Perennial crops + Season system
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- [ ] Steam achievements + Gameplay events
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- [ ] Temperature + Greenhouse protection
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- [ ] **Performance Testing**
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- [ ] FPS monitoring with all systems active
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- [ ] Memory leak detection
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- [ ] Load time optimization
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- [ ] **Bug Fixes**
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- [ ] Fix any integration issues found
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- [ ] Polish NPC AI sprite transparency
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- [ ] Resolve any rendering artifacts
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## 🎨 Phase 17: UI Polish & Visual Theme
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Rustic/Post-apocalyptic visual overhaul.
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- [ ] **Visual Theme Implementation**
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- [ ] Rustic/Post-apo color palette (browns, greys, greens)
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- [ ] Weathered texture overlays
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- [ ] Consistent border styles (wood/metal frames)
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- [ ] Hand-drawn UI element style
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- [ ] **Interface Redesign**
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- [ ] Inventory UI (rustic containers)
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- [ ] Crafting Menu (workbench aesthetic)
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- [ ] Health/Hunger bars (organic shapes)
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- [ ] Quest log (torn paper aesthetic)
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- [ ] Minimap (aged parchment)
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- [ ] **Icon Updates**
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- [ ] Item icons (pixel art style)
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- [ ] Building icons
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- [ ] Tool icons
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- [ ] Resource icons
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- [ ] **Typography**
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- [ ] Consistent font usage (Courier New + handwritten accents)
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- [ ] Readable text sizes
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- [ ] Color contrast improvements
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## 💾 Phase 18: Save/Load System
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Kompletni sistem shranjevanja.
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- [ ] **Save System Architecture**
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- [ ] SaveManager class implementation
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- [ ] JSON serialization for all game state
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- [ ] Multiple save slots (3 slots)
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- [ ] Auto-save functionality (every 5 minutes)
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- [ ] **Data Persistence**
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- [ ] PlaytimeTracker integration
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- [ ] Inventory state
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- [ ] World state (tiles, crops, buildings)
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- [ ] NPC positions and states
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- [ ] Quest progress
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- [ ] Unlocked achievements
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- [ ] **Steam Cloud Integration**
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- [ ] Wire up SteamIntegrationSystem
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- [ ] Cloud save upload/download
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- [ ] Conflict resolution (local vs cloud)
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- [ ] Fallback to localStorage
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- [ ] **Load System**
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- [ ] Load game UI in main menu
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- [ ] Save file preview (thumbnail, playtime, day)
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- [ ] Delete save option
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- [ ] New game vs Continue detection
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## 🎬 Phase 19: Trailer & Marketing Tools
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Cinematske orodja za marketing.
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- [ ] **Camera System**
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- [ ] Smooth camera movement scripting
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- [ ] Bezier curve paths
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- [ ] Cinematic zoom controls
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- [ ] Camera shake intensity controls
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- [ ] **Recording Mode**
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- [ ] Hide UI toggle (F4)
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- [ ] Free camera mode (noclip)
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- [ ] Time slow-mo (0.5x, 0.25x speed)
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- [ ] Screenshot mode (high-res capture)
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- [ ] **Cinematic Sequences**
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- [ ] Intro cutscene (farm arrival)
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- [ ] Boss encounter intro
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- [ ] Day/night transition showcase
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- [ ] Season change sequence
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- [ ] **Demo Recording**
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- [ ] 60-second gameplay loop recording
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- [ ] Key feature highlights
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- [ ] Combat showcase
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- [ ] Building showcase
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## 🏆 Phase 20: Achievement System Wiring
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Povezava dogodkov z achievementi.
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- [ ] **Achievement Triggers**
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- [ ] `FIRST_HARVEST` - First crop harvested
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- [ ] `GOLD_RUSH` - 1000 gold earned
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- [ ] `ZOMBIE_SLAYER` - 100 zombies killed
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- [ ] `MASTER_FARMER` - 1000 crops harvested
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- [ ] `DAY_30` - Survive 30 days
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- [ ] `GREENHOUSE` - Build greenhouse
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- [ ] `TAMED_ZOMBIE` - Tame first zombie
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- [ ] `OCEAN_EXPLORER` - Discover 5 islands
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- [ ] **Notification UI**
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- [ ] Achievement unlock popup
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- [ ] Trophy icon animation
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- [ ] Sound effect (ding!)
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- [ ] Progress tracking UI (e.g., 50/100 zombies)
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- [ ] **Achievement Menu**
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- [ ] View all achievements
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- [ ] Locked/Unlocked status
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- [ ] Progress bars for incremental achievements
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- [ ] Rarity indicators (common/rare/legendary)
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- [ ] **Steam Integration Testing**
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- [ ] Test with Greenworks SDK
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- [ ] Verify cloud sync
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- [ ] Test offline vs online behavior
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---
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**PROJECT STATUS: PLANNING COMPLETE SAGA** 🌍
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*Last Updated: 8.12.2025*
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**PROJECT STATUS: ALPHA READY - INTEGRATION PHASE** 🚀
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*Last Updated: 8.12.2025 - 18:05*
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*Next Milestone: Integration Testing → Beta Release*
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---
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## ♿ **Accessibility Features (Dostopnost)**
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Features for players with disabilities and special needs.
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### **Launch Features (Alpha 1.0):**
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- [x] **Creative Mode / Sandbox**
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- [x] Unlimited resources
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- [x] No enemy spawns
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- [x] Instant crafting
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- [x] God mode
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- [x] Free camera
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- [x] Weather control
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- [x] **♿ Accessibility Button** (Main Menu)
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- [ ] **High Contrast Mode**
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- [ ] Black & White mode
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- [ ] Yellow on Black
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- [ ] Large UI (150%-200%)
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- [ ] Bold outlines
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- [ ] **Color Blind Support**
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- [ ] Protanopia mode (red-blind)
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- [ ] Deuteranopia mode (green-blind)
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- [ ] Tritanopia mode (blue-blind)
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- [ ] Achromatopsia mode (total color blind)
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- [ ] Shape coding (not just colors)
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- [ ] Pattern overlays
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- [ ] **Photosensitivity Protection**
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- [ ] No rapid flashing (< 3 flashes/sec)
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- [ ] Disable lightning effects
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- [ ] Reduce particles
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- [ ] Epilepsy warning screen
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- [ ] Motion sickness options
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- [ ] Brightness limiter
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- [x] **Progressive Difficulty (Story Mode)**
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- [x] Day 1-10: Easy (50% damage, 75% HP)
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- [x] Day 11-20: Normal (100% damage)
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- [x] Day 21-30: Hard (125% damage)
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- [x] Day 31+: Expert (150% damage)
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- [x] Enemy scaling formula
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- [ ] **Subtitle System**
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- [ ] Always enabled by default
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- [ ] Adjustable size (Small to Very Large)
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- [ ] Background box for readability
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- [ ] **Remappable Controls**
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- [ ] Full keyboard remapping
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- [ ] Controller button remapping
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- [ ] Multiple control profiles
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- [ ] One-handed layouts
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### **Post-Launch (Beta 1.5):**
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- [ ] **Screen Reader Support**
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- [ ] NVDA/JAWS compatibility
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- [ ] VoiceOver (macOS/iOS)
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- [ ] Full UI narration
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- [ ] Audio cues for all actions
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- [ ] Navigation sounds
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- [ ] Inventory audio
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- [ ] **Dyslexia Support**
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- [ ] OpenDyslexic font option
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- [ ] Larger text (16pt-24pt)
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- [ ] Increased line spacing
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- [ ] Text-to-speech
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- [ ] Simplified language option
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- [ ] **ADHD/Autism Support**
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- [ ] Focus mode (hide non-essential UI)
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- [ ] Reminder system
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- [ ] Simplified menus
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- [ ] No jump scares
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- [ ] Predictable UI patterns
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- [ ] **Motor Accessibility**
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- [ ] One-handed mode (left/right)
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- [ ] Auto-aim assist
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- [ ] Sticky keys
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- [ ] Reduced input complexity
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- [ ] Slow-motion option
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### **Future (2.0+):**
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- [ ] **Advanced Input**
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- [ ] Eye tracking (Tobii)
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- [ ] Voice control
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- [ ] Head tracking
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- [ ] Foot pedal support
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- [ ] **Audio-Only Mode** (Experimental)
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- [ ] 3D positional audio
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- [ ] Audio radar
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- [ ] Voice commands
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- [ ] Haptic feedback
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### **Compliance Goals:**
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- [ ] WCAG 2.1 Level AA
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- [ ] CVAA Compliance
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- [ ] AbleGamers certification
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- [ ] Can I Play That? full review
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---
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## 🎨 **Visual Improvements (Vizualne Izboljšave)**
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Polish in visual enhancement tasks.
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- [ ] **Animated Textures**
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- [ ] Crop growth stage animations (smooth transitions)
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- [ ] Water flow animation improvements
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- [ ] Tree leaf rustling animation
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- [ ] Fire/torch flickering effects
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- [ ] **Weather Visual Enhancement**
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- [ ] Snow particle improvements (accumulation on ground)
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- [ ] Rain splash effects on tiles
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- [ ] Wind direction indicators (grass sway)
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- [ ] Lightning flash effects
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- [ ] Fog rendering (morning mist)
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- [ ] **Lighting System**
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- [ ] Dynamic light sources (torches, lanterns)
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- [ ] Day/night ambient lighting
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- [ ] Player flashlight/torch item
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- [ ] Building interior lighting
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- [ ] Campfire glow effect
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- [ ] **Shadow System**
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- [ ] Entity shadows (player, NPCs, buildings)
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- [ ] Dynamic shadow direction (sun position)
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- [ ] Shadow opacity based on time of day
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- [ ] Shadow blur/softness
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- [ ] **Fog of War**
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- [ ] Unexplored areas darkened
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- [ ] Gradual reveal as player explores
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- [ ] Memory of visited areas
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- [ ] Re-fog for dungeons/caves
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- [ ] **Building Animations**
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- [ ] Construction progress visualization
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- [ ] Building placement preview
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- [ ] Destruction/decay animations
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- [ ] Smoke from chimneys
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- [ ] **Icon & UI Graphics**
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- [ ] Higher resolution item icons (32x32 → 64x64)
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- [ ] Animated UI elements (pulse, glow)
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- [ ] Custom cursor designs
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- [ ] Loading screen artwork
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- [ ] Achievement badges/trophies
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- [ ] **UI Transitions & Effects**
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- [ ] Smooth menu slide animations
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- [ ] Page turn effects for book UIs
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- [ ] Fade transitions between scenes
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- [ ] Particle effects on button clicks
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- [ ] Screen shake on impacts
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## 🎮 **Gameplay Features (Gameplay Izboljšave)**
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Core gameplay mechanics and systems expansion.
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- [ ] **Skill Tree System**
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- [ ] Player progression tree (Farming/Combat/Survival branches)
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- [ ] Skill points on level up
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- [ ] Passive bonuses (faster farming, more damage)
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- [ ] Active abilities (dash, area harvest)
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- [ ] Skill reset option
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- [ ] **Crafting Tiers**
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- [ ] Bronze tier tools (Copper + Tin)
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- [ ] Iron tier tools (stronger, faster)
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- [ ] Steel tier tools (Iron + Coal)
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- [ ] Enchanted/Magical tier
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- [ ] Tool durability system
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- [ ] Tool repair mechanics
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- [ ] **Farming Automation**
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- [ ] Sprinkler system (auto-water crops)
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- [ ] Auto-harvester machines
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- [ ] Seed planter automation
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- [ ] Conveyor belts for transport
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- [ ] Storage silos (bulk storage)
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- [ ] **Animal Breeding & Genetics**
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- [ ] Animal pairing system
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- [ ] Offspring generation
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- [ ] Genetic traits (speed, yield, color)
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- [ ] Breeding UI (family tree)
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- [ ] Rare mutations
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- [ ] **Cooking & Recipe System**
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- [ ] Cooking station (stove, oven)
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- [ ] Recipe discovery (combine ingredients)
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- [ ] Food buffs (speed, health, stamina)
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- [ ] Spoilage system (food decay)
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- [ ] Cooking skill progression
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- [ ] **Fishing System**
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- [ ] Fishing rod crafting
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- [ ] Multiple fish types (common/rare/legendary)
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- [ ] Fishing minigame
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- [ ] Bait system
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- [ ] Fish tank/aquarium
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- [ ] **Mining & Dungeons**
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- [ ] Underground cave generation
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- [ ] Mining elevator/shaft
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- [ ] Ore veins (procedural placement)
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- [ ] Cave enemies (bats, spiders, moles)
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- [ ] Mine cart transport system
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- [ ] Dungeon bosses
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- [ ] **Boss Battles**
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- [ ] Multi-phase boss fights
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- [ ] Unique boss mechanics
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- [ ] Boss arenas (special locations)
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- [ ] Legendary loot drops
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- [ ] Boss respawn timers
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## 📖 **Story & Quest Content**
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Narrative elements and quest systems.
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- [ ] **Act 1: Survival (Day 1-10)**
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- [ ] Quest: "Prvi Pridelek" - Harvest 10 wheat
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- [ ] Quest: "Varno Zatočišče" - Build fence around farm
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- [ ] Quest: "Nočna Straža" - Survive first zombie night
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- [ ] Quest: "Meet the Merchant" - Find Jakob the trader
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- [ ] Rewards: Tool blueprints, seed packs
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- [ ] **Act 2: Discovery (Day 11-20)**
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- [ ] Quest: "Strange Transmission" - Find radio in city
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- [ ] Quest: "Prvi Poskus" - Tame first zombie
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- [ ] Quest: "Lab Ruins" - Explore abandoned research facility
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- [ ] Quest: "Mutant Contact" - Meet friendly mutant (Lyra/Elf)
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- [ ] Rewards: Radio, zombie worker system, mutation research
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- [ ] **Act 3: The Truth (Day 21-30)**
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- [ ] Quest: "Lab Notes" - Collect 5 research documents
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- [ ] Quest: "Patient Zero" - Find virus source
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- [ ] Quest: "Difficult Choice" - Choose faction (Human/Zombie/Hybrid)
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- [ ] Quest: "Final Confrontation" - Boss battle
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- [ ] Multiple Endings based on choices
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- [ ] **Character Development**
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- [ ] Merchant "Old Jakob" - Dialogue tree, backstory
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- [ ] Mutant Elf "Lyra" - Teaching NPC, mutation guide
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- [ ] Troll "Grok" - Guardian, can be befriended
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- [ ] Radio Voice "Dr. Chen" - Remote quest giver
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- [ ] Zombie King - Main antagonist reveal
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- [ ] **Dialogue System**
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- [ ] NPC dialogue trees
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- [ ] Player dialogue choices
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- [ ] Relationship/reputation tracking
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- [ ] Choice consequences
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- [ ] Voice line text display
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- [ ] **Cutscene System**
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- [ ] Arrival cutscene (farm overview)
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- [ ] First zombie encounter (tutorial)
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- [ ] City discovery (ruins pan)
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- [ ] Boss reveal (Zombie King emergence)
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- [ ] Multiple ending cutscenes
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- [ ] **Ending System**
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- [ ] Cure Ending - Save humanity
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- [ ] Zombie King Ending - Rule the undead
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- [ ] Escape Ending - Find new settlement
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- [ ] Farmer Ending - Peaceful farm life
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- [ ] Mutation Ending - Unite both sides
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- [ ] Choice tracking & branching
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## 🌐 **Multiplayer & Social Features**
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Online and social gameplay elements.
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- [ ] **Co-op Mode**
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- [ ] 2-4 player support
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- [ ] Host/Join system
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- [ ] Player synchronization
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- [ ] Shared world state
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- [ ] Co-op specific quests
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- [ ] **Trading & Economy**
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- [ ] Player-to-player trading
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- [ ] Trading post building
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- [ ] Global marketplace
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- [ ] Auction house
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- [ ] Price fluctuation system
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- [ ] **Leaderboards & Rankings**
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- [ ] Farm productivity rankings
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- [ ] Fastest speedruns
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- [ ] Highest survival days
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- [ ] Richest players
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- [ ] Boss kill times
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- [ ] **Social Integration**
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- [ ] Share screenshots (Steam overlay)
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- [ ] Farm visiting system
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- [ ] Gift sending
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- [ ] Friend list integration
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- [ ] Community events
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- [ ] **Seasonal Challenges**
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- [ ] Weekly/Monthly events
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- [ ] Special loot during events
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- [ ] Event leaderboards
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- [ ] Time-limited quests
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- [ ] Holiday themes
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## 🔧 **Technical & Performance**
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Backend, optimization, and technical improvements.
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- [ ] **Performance Optimization**
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- [ ] Built-in FPS/memory monitor
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- [ ] Entity pooling system
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- [ ] Chunk loading/unloading
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- [ ] Texture atlas optimization
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- [ ] Audio asset compression
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- [ ] **Mod Support**
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- [ ] Custom content loading API
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- [ ] Mod folder structure
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- [ ] Mod manager UI
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- [ ] Workshop integration (Steam)
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- [ ] Mod conflict detection
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- [ ] **Replay & Recording**
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- [ ] Replay system (record inputs)
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- [ ] Playback controls
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- [ ] Save replays to file
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- [ ] Share replays
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- [ ] Replay viewer UI
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- [ ] **Debug Tools**
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- [ ] In-game debug console
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- [ ] Command line interface
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- [ ] Entity spawning commands
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- [ ] Time manipulation (skip days)
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- [ ] God mode toggle
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- [ ] Teleport commands
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- [ ] **Auto-Update System**
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||||
- [ ] Version checking
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||||
- [ ] Patch downloading
|
||||
- [ ] Auto-install updates
|
||||
- [ ] Rollback option
|
||||
- [ ] Update changelog display
|
||||
|
||||
## 📱 **Platform Support**
|
||||
Cross-platform compatibility and controls.
|
||||
|
||||
- [ ] **Mobile Optimization**
|
||||
- [ ] Touch controls refinement
|
||||
- [ ] Virtual joystick improvements
|
||||
- [ ] UI scaling for small screens
|
||||
- [ ] Performance optimization for mobile
|
||||
- [ ] Battery optimization
|
||||
|
||||
- [ ] **Controller Support**
|
||||
- [ ] Xbox controller mapping
|
||||
- [ ] PlayStation controller support
|
||||
- [ ] Nintendo Switch Pro controller
|
||||
- [ ] Customizable button layouts
|
||||
- [ ] Controller UI icons
|
||||
|
||||
- [ ] **Steam Deck**
|
||||
- [ ] UI scaling adjustments
|
||||
- [ ] Steam Deck specific controls
|
||||
- [ ] Performance mode (30/60 FPS toggle)
|
||||
- [ ] Quick access menu integration
|
||||
- [ ] Verified status compliance
|
||||
|
||||
- [ ] **Linux Build**
|
||||
- [ ] Native Linux support
|
||||
- [ ] Cross-platform testing
|
||||
- [ ] Distro compatibility
|
||||
- [ ] Proton compatibility layer
|
||||
|
||||
- [ ] **Mac Build**
|
||||
- [ ] macOS native build
|
||||
- [ ] Metal API support
|
||||
- [ ] M1/M2 chip optimization
|
||||
- [ ] macOS specific UI fixes
|
||||
|
||||
## 💾 **Save System Expansion**
|
||||
Advanced save/load features.
|
||||
|
||||
- [ ] **Cloud Save Sync**
|
||||
- [ ] Steam Cloud full integration
|
||||
- [ ] Conflict resolution UI
|
||||
- [ ] Manual upload/download
|
||||
- [ ] Save backup system
|
||||
|
||||
- [ ] **Multiple Save Slots**
|
||||
- [ ] 3+ save slots
|
||||
- [ ] Save slot naming
|
||||
- [ ] Save file thumbnails
|
||||
- [ ] Play time tracking per save
|
||||
|
||||
- [ ] **Auto-Save Features**
|
||||
- [ ] Configurable auto-save interval
|
||||
- [ ] Auto-save indicator
|
||||
- [ ] Quick save/load hotkeys
|
||||
- [ ] Prevent save during combat
|
||||
|
||||
## 🎯 **Current Development Priorities**
|
||||
|
||||
**IMMEDIATE (Phase 16):**
|
||||
1. Integration testing of all systems
|
||||
2. Bug fixes
|
||||
3. Performance profiling
|
||||
|
||||
**SHORT TERM (Phases 17-18):**
|
||||
1. UI visual theme overhaul
|
||||
2. Save/Load system implementation
|
||||
3. Quest system foundation
|
||||
|
||||
**MEDIUM TERM (Phases 19-20):**
|
||||
1. Trailer tools & camera system
|
||||
2. Achievement wiring
|
||||
3. Story content (Act 1)
|
||||
|
||||
**LONG TERM (Future):**
|
||||
1. Multiplayer co-op
|
||||
2. Mobile ports
|
||||
3. DLC/Expansions
|
||||
|
||||
---
|
||||
**Total Tasks:** 200+
|
||||
**Categories:** 9
|
||||
**Estimated Development Time:** 6-12 months
|
||||
**Team Size:** 1-3 developers
|
||||
|
||||
Reference in New Issue
Block a user