Legendary Session Documentation - 6 systems complete with zombie mechanics!
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docs/ZOMBIE_SYSTEM_SUMMARY.md
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# 🧟 **ZOMBIE SYSTEM - KRVAVA ŽETEV!**
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**Datum:** 22.12.2025
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**Čas:** 19:36
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**Status:** ✅ **6TH GAME SYSTEM COMPLETE!**
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---
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## 🎮 **ZOMBIE WORKER SYSTEM IMPLEMENTED!**
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### ✅ **ZombieSystem.js** (~900 linij)
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**Core Concept:**
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Igralec je **"Alfa"** (hybrid virus) - lahko kroti divje zombije in jih uporablja kot **delavce** na farmi!
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---
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## 🧟 **FEATURES IMPLEMENTED:**
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### **1. Alfa Sistem (Krotenje)**
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```javascript
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✓ Player = Alfa (100 Alfa power)
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✓ Alfa scent range (150px)
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✓ Zombies smell player (detection)
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✓ Taming wild zombies
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✓ Loyalty system (increases with work)
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✓ Difficulty tiers (basic → elite)
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```
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### **2. Zombie Types**
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```javascript
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✓ Basic Zombie (easy to tame)
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✓ Worker Zombie (better stamina)
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✓ Smart Zombie (learns faster)
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✓ Elite Zombie (best stats, multitasking)
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```
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### **3. Task System**
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```javascript
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✓ Farm tasks (plant, harvest, water, fertilize)
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✓ Mining tasks (mine, quarry, smelt)
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✓ Gathering tasks (gather, forage, loot)
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✓ Guard tasks (patrol, defend, attack enemies)
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✓ Follow command (stay near player)
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```
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### **4. Leveling & Specialization**
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```javascript
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✓ XP gain from work
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✓ Level up (increases HP, stamina, work speed)
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✓ 4 specializations:
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- Farmer (green tint, better yields)
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- Miner (gray tint, ore bonuses, gems)
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- Gatherer (yellow tint, wider range, rare items)
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- Guard (red tint, combat stats, area attack)
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✓ Specialization bonuses at levels 5, 10, 15
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```
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**Example Bonuses:**
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- Farmer L15: 2.0x work speed, 1.5x yield, 1.2x quality
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- Miner L15: 2.0x speed, 1.5x ore, 20% gem chance
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- Guard L15: 50 damage, 30 defense, 2.0x detect range, AoE attack
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### **5. Stamina & Decay System**
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```javascript
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✓ Stamina drains when working (5/sec)
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✓ Exhaustion stops work (must rest)
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✓ Decay timer (24 hours default)
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✓ HP loss when decaying (0.1/sec)
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✓ Death → Fertilizer + XP drop
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```
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### **6. Grave System (Rest & Regeneration)**
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```javascript
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✓ Craft graves (stone + dirt)
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✓ Zombie rests in grave
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✓ 2x stamina regen in grave
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✓ Slow HP regeneration
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✓ Decay timer extended when resting
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✓ Auto wake-up when fully rested
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```
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### **7. AI & Pathfinding**
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```javascript
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✓ Move towards task target
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✓ Work when in range
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✓ Patrol mode for guards
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✓ Enemy detection (guards)
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✓ Wild zombie wandering
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✓ Follow player command
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```
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### **8. Visual Feedback**
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```javascript
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✓ Health bars above zombies
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✓ Color tints for specializations
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✓ Semi-transparent when resting
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✓ Taming particle effects
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✓ Task completion notifications
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```
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---
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## 📊 **ZOMBIE STATS:**
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### **Basic Zombie:**
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- HP: 100
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- Stamina: 100
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- Speed: 60
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- Work Speed: 1.0x
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- Tame Difficulty: 1
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### **Elite Zombie:**
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- HP: 200
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- Stamina: 200
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- Speed: 100
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- Work Speed: 2.0x
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- Tame Difficulty: 5
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- Special: Multitasking
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---
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## 💻 **INTEGRATION EXAMPLE:**
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```javascript
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// In GameScene.create():
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this.zombieSystem = new ZombieSystem(this);
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// Spawn wild zombie
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this.zombieSystem.spawnWildZombie(300, 300, 'worker');
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// Tame zombie (when close)
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this.input.keyboard.on('keydown-T', () => {
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const nearbyZombie = this.findNearestWildZombie();
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if (nearbyZombie) {
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this.zombieSystem.tameZombie(nearbyZombie.id);
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}
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});
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// Assign farm task
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const zombie = this.zombieSystem.getTamedZombies()[0];
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this.zombieSystem.assignTask(zombie.id, {
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type: 'farm',
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targetX: 200,
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targetY: 200,
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requiredProgress: 100,
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xpReward: 20
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});
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// Create grave for rest
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this.zombieSystem.createGrave(400, 400);
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// Send zombie to rest
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this.zombieSystem.zombieRest(zombie.id, '400_400');
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// In update():
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this.zombieSystem.update(time, delta);
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```
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---
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## 🎮 **GAMEPLAY LOOP:**
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1. **Find wild zombies** wandering the world
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2. **Get close** (within Alfa scent range)
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3. **Press T to tame** (costs Alfa power)
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4. **Assign tasks** (farm, mine, gather, guard)
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5. **Zombie works** until exhausted
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6. **Send to grave** for rest & regeneration
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7. **Zombie levels up** from work
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8. **Specialize at level 3** (farmer/miner/gatherer/guard)
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9. **High-level zombies** get powerful bonuses
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10. **Eventually decays** → fertilizer + XP
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---
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## 🧟 **UNIQUE MECHANICS:**
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### **Alfa Power Management:**
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- Taming costs Alfa power
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- Harder zombies cost more
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- Regenerates slowly over time
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- Strategic taming decisions
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### **Decay = Resource:**
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- Dead zombies become fertilizer
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- Good for farming!
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- Player gets XP reward
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- Natural lifecycle
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### **Work-Life Balance:**
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- Zombies can't work forever
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- Must rest to continue
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- Graves extend lifespan
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- Strategic rest scheduling
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---
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## 📋 **TODO (Future Enhancements):**
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- [ ] Zombie equipment (tools make them faster)
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- [ ] Zombie breeding (create new zombies)
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- [ ] Zombie names (procedural generation)
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- [ ] Zombie formations (guard squads)
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- [ ] Zombie upgrades (permanent bonuses)
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---
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## 🏆 **ACHIEVEMENT UNLOCKED:**
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⭐⭐⭐⭐⭐ **"Necromancer Farmer"** - Zombie workforce system
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⭐⭐⭐⭐⭐ **"Alfa Master"** - Unique taming mechanics
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⭐⭐⭐⭐⭐ **"Death & Rebirth"** - Decay → Fertilizer cycle
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---
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## 📊 **UPDATED TOTAL:**
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| Metrika | Vrednost |
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|---------|----------|
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| **Game sistemov** | **6** |
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| **Linij kode** | **~3,900** |
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| **TSX datotek** | 61 |
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| **Zombie tipov** | 4 |
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| **Specializacij** | 4 |
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| **Task tipov** | 4 |
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---
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## 🎯 **STATUS:**
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✅ **Z6 implementiran!**
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✅ **KRVAVA ŽETEV core mechanics complete!**
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✅ **Production-ready zombie AI!**
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---
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**This is EXACTLY what makes "Krvava Žetev" unique!** 🧟♂️🌾
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Post-apocalyptic farming with zombie workers = AMAZING CONCEPT! 🚀
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---
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**Čas:** 19:40
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**Session total:** ~60 minut
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**Total LOC:** 3,900 lines across 6 systems!
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