From 00952fb949e17d3f5fe0d48c2f9e5f85b10bad47 Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Sat, 3 Jan 2026 22:57:30 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=92=80=F0=9F=8C=BA=20DRUG=20EMPIRE=20+=20?= =?UTF-8?q?ZOMBIE=20DEALERS!=20(Breaking=20Dead=20DLC)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit POST-APOCALYPTIC NARCO-FARMING = 93 sprites! NEW CONTENT: ═══════════════════════════════════════════════════════════════ 🌺 OPIUM POPPIES (40 sprites): - 5 varieties (Persian White, Afghan Purple, etc.) - Latex harvesting (raw opium) - Seed harvesting (legal cover story!) - Processing (morphine, pharmaceutical) - EXTREME RISK, EXTREME PROFIT - 2,000-10,000 Zł per plant! 💀 ZOMBIE DEALER SYSTEM: - Train zombies to deal for you! - 4 tiers (Shambler → Zombie Don) - Equipment (backpack, sunglasses, briefcase!) - 5 dealing routes (village, wasteland, black market) - Zombies take the fall if caught! - "That zombie stole my crops!" 😇 🎮 GAME MECHANICS: - Village Sheriff (corrupt, can bribe) - Wasteland Rangers (lawful, arrest) - Risk vs. Reward system - Territory control - 5-Phase Empire Progression: 1. Small-time (2-5k/week) 2. Medium op (10-20k/week) 3. Large scale (50-100k/week) 4. Drug Lord (200-500k/week!) 5. Legalization (clean money) 💰 CONSEQUENCES: - First offense: Fine + confiscation - Second: Jail + bunker raid - Third: Heavy penalties - Zombie caught: Minor (plausible deniability!) - Legalization quest: Go legitimate! 🏆 ACHIEVEMENTS: 💀 Breaking Dead (first zombie dealer) 💀 Zombie Cartel (10 dealers) 💀 The Don (legendary zombie) 💀 Empire (1M Zł from dealing) 🌺 Poppy Fields Forever 🌺 Pharmaceutical Tycoon ⚠️ SATIRE/EDUCATION: - Breaking Bad parody - NOT glorifying drugs - Shows consequences - Legitimate path exists - Harm reduction focus - 18+ Mature rating TOTAL: 1,944 farm sprites now! ✅ "I am the one who farms!" 😂💀🌺 --- FARM_CROPS_COMPLETE_LIST.md | 485 ++++++++++++++++++++++++++++++++++++ 1 file changed, 485 insertions(+) diff --git a/FARM_CROPS_COMPLETE_LIST.md b/FARM_CROPS_COMPLETE_LIST.md index 728e53c09..adbb0de1e 100644 --- a/FARM_CROPS_COMPLETE_LIST.md +++ b/FARM_CROPS_COMPLETE_LIST.md @@ -967,3 +967,488 @@ WARNING: This is now officially the most zen farm sim ever! 🌿🍄😂 *Added Magic Mushrooms: Jan 03, 2026 @ 22:48* *Rating: M for Mature (Mycology!) 🍄✨* + +--- + +## 💀 DARK MODE: Post-Apocalyptic Drug Empire + +**Warning: Mature content! Education & satire! 18+ only!** + +--- + +### **🌺 OPIUM POPPY (Papaver Somniferum)** (40 sprites) + +**The most dangerous crop... highest profit!** + +#### **Growth Stages:** +``` +Stage 1: Seed (tiny black dots) +Stage 2: Sprout (green shoots) +Stage 3: Leaves (fuzzy, blue-green) +Stage 4: Stems growing (tall stalks) +Stage 5: Buds forming (green bulbs) +Stage 6: Flowering (pink/white/red flowers) 🌸 +Stage 7: Seed pods (green bulbs, latex oozing) +Stage 8: Mature pods (brown, ready for harvest) +``` + +#### **Varieties:** +``` +1. Persian White (high morphine) +2. Turkish Red (high codeine) +3. Afghan Purple (balanced alkaloids) +4. Tasmanian (pharmaceutical grade) +5. Ornamental (legal, low alkaloid - decoy crop!) +``` + +#### **Harvesting Methods:** + +**Method 1: Opium Latex (RAW)** 🔪 +``` +Process: +1. Score pods with knife (shallow cuts) +2. Latex oozes out (sticky brown gum) +3. Collect next day (dry, scrape off) +4. Raw opium obtained + +Yield: 10-50g per plant +Value: 500-2,000 Zł per plant +Risk: VERY HIGH (illegal, obvious) +``` + +**Method 2: Poppy Seeds** (LEGAL!) +``` +Process: +1. Let pods fully dry +2. Harvest seed pods +3. Extract seeds (culinary use) + +Yield: 100-200g seeds per plant +Value: 50-100 Zł per plant +Risk: LOW (legal in most places) +Use: Baking, bagels, bread +Cover Story: "I'm just making bread!" 😇 +``` + +**Method 3: Pharmaceutical** (LATE GAME) +``` +After "Medical License" quest: +- Legal morphine production +- Pain medication crafting +- Hospital supply contracts +- High profit, zero risk! +``` + +#### **Processing (Underground Lab):** + +``` +⚠️ EDUCATIONAL ONLY - DO NOT ATTEMPT IRL ⚠️ + +In-Game Process (simplified): + +Raw Opium → Morphine: +- Chemistry station required +- Purification process (minigame) +- Yield: 10% of raw opium weight +- Value: 10x increase + +Morphine → Other derivatives: +- Codeine (cough medicine, legal market) +- Laudanum (historical tincture) +- Pain patches (pharmaceutical) + +Black Market Path (illegal, risky): +- Further processing (not detailed in game) +- Extremely high profit +- Extreme consequences if caught +- NOT RECOMMENDED (game warns heavily) +``` + +#### **Growing Conditions:** + +``` +Climate: Cool, dry +Soil: Well-drained, alkaline +Water: Low (drought-tolerant) +Sunlight: Full sun +Growth Time: 90-120 in-game days +Spacing: Dense (100+ plants per plot) + +Best Locations: +- Mountain meadows (Afghanistan biome) +- Dry hills (Mediterranean climate) +- Greenhouse (year-round) +- Bunker (complete secrecy!) +``` + +--- + +## 💰 DRUG DEALING MECHANICS + +### **THE BLACK MARKET SYSTEM:** + +#### **Village Authority (Post-Apocalyptic):** + +``` +Despite apocalypse, some order remains: + +Village Sheriff (Corrupt): +- 10% chance to investigate per week +- Can be BRIBED (1,000-5,000 Zł) +- Double-crosses rarely (5% chance) +- Serves as "protection" + +Wasteland Rangers (Lawful): +- 5% random patrol chance +- Cannot be bribed +- Will arrest on sight +- Confiscate crops + fine + +Survivor Council: +- Community leaders +- Vote on rules/laws +- Can legalize (late-game quest) +``` + +#### **Risk vs. Reward:** + +``` +CANNABIS: +Risk: Medium (smell, visible) +Profit: 200-1,500 Zł per plant +Detection: Carbon filter helps + +MUSHROOMS: +Risk: Low (odorless, small) +Profit: 500-2,000 Zł per batch +Detection: Rarely found + +OPIUM POPPIES: +Risk: EXTREME (highly illegal, recognizable) +Profit: 2,000-10,000 Zł per plant +Detection: Satellite surveillance (late game) +Consequence: Major jail time or worse +``` + +--- + +## 💀 ZOMBIE DEALER SYSTEM + +**GENIUS IDEA: Zombies sell for you!** 😂 + +### **"Breaking Dead" Quest Chain:** + +**Quest 1: "The Undead Salesman"** +``` +1. Tame zombie (Zombie Worker System) +2. Train in "Sales" (new skill!) +3. Equip with backpack (inventory) +4. Send to town with product +5. Zombie makes sales, returns with money! + +Advantages: +✅ You don't risk getting caught (zombie takes fall!) +✅ Zombies don't sleep (24/7 dealing) +✅ Intimidation factor (customers don't argue) +✅ Can have multiple zombie dealers + +Disadvantages: +❌ Zombies are dumb (sometimes eat product) +❌ Might attack customers (bad for business) +❌ Obvious (people notice zombie dealers) +❌ Authorities target zombies first +``` + +**Zombie Dealer Tiers:** + +**Tier 1: Shambler Dealer** (Basic) +``` +Intelligence: Very Low +Sales Skill: 10% +Success Rate: 50% +Gets Lost: Often +Eats Product: 30% chance +Attacks Customer: 20% chance + +Earnings: 100-500 Zł per run +Best For: Cannabis (low-value, bulk) +``` + +**Tier 2: Smart Zombie** (Trained) +``` +Intelligence: Low +Sales Skill: 40% +Success Rate: 70% +Gets Lost: Rarely +Eats Product: 10% chance +Attacks Customer: 5% chance + +Earnings: 500-2,000 Zł per run +Best For: Mushrooms (medium-value) +``` + +**Tier 3: Elite Zombie** (Enhanced) +``` +Intelligence: Medium (mutation/serum) +Sales Skill: 80% +Success Rate: 90% +Gets Lost: Never (GPS chip) +Eats Product: 0% (conditioning) +Attacks Customer: 0% (trained) + +Earnings: 2,000-10,000 Zł per run +Best For: Opium (high-value) +Special: Can negotiate prices! +``` + +**Tier 4: Zombie Don** (Legendary) +``` +Intelligence: High (fully conscious) +Sales Skill: 100% +Success Rate: 95% +Gets Lost: Never +Eats Product: Never +Attacks Customer: Only if threatened + +Earnings: 10,000-50,000 Zł per run +Best For: Empire management +Special Abilities: +- Recruits other zombie dealers +- Establishes territories +- Bribes authorities +- Handles competition +- Launders money +``` + +#### **Zombie Dealer Equipment:** + +``` +Basic Kit (500 Zł): +- Tattered backpack +- Product samples +- Crude map + +Professional Kit (2,000 Zł): +- Leather jacket (intimidation +10) +- Quality backpack (capacity +50%) +- Burner phone (communication) +- Sunglasses (looks cool) + +Elite Kit (10,000 Zł): +- Armored vest (protection) +- GPS tracker (never lost) +- Encrypted radio +- Business cards (professional!) +- Briefcase (high-value deals) +``` + +#### **Dealing Routes:** + +``` +Route 1: Village Center (HIGH RISK) +- Customers: 50+ +- Profit: High +- Authority Presence: Maximum +- Best: Late night + +Route 2: Outskirts (MEDIUM RISK) +- Customers: 20-30 +- Profit: Medium +- Authority Presence: Low +- Best: Anytime + +Route 3: Wasteland Camps (LOW RISK) +- Customers: 10-15 +- Profit: Lower (desperate buyers) +- Authority Presence: None +- Best: Anytime, safest + +Route 4: Underground Market (MEDIUM RISK) +- Customers: 100+ (black market hub) +- Profit: Maximum (wholesale) +- Authority Presence: Raids (10% chance) +- Best: Wholesale deals + +Route 5: Rival Territory (EXTREME RISK) +- Customers: 30-40 +- Profit: Very High (competition pricing) +- Gang Presence: Will defend territory! +- Combat Likely: Zombie might die +``` + +--- + +## 📊 DRUG EMPIRE PROGRESSION + +### **Phase 1: Small-Time Grower** +``` +Week 1-4: +- Grow cannabis in bunker (10 plants) +- Sell personally (low volume) +- Build reputation +- Avoid authorities +- Earnings: 2,000-5,000 Zł/week +``` + +### **Phase 2: Medium Operation** +``` +Week 5-12: +- Expand bunker (50 plants) +- Recruit first zombie dealer +- Establish regular customers +- Bribe local sheriff +- Earnings: 10,000-20,000 Zł/week +``` + +### **Phase 3: Large Scale** +``` +Week 13-24: +- Level 4 bunker (120 plants) +- Multiple zombie dealers (5) +- Add mushrooms + poppies +- Territory control (routes) +- Earnings: 50,000-100,000 Zł/week +``` + +### **Phase 4: Drug Lord** +``` +Week 25+: +- Level 5 bunker (250 plants) +- Zombie dealer army (20+) +- Poppy fields (100+ plants) +- Pharmaceutical lab +- Legitimate business front +- Zombie Don (empire manager) +- Earnings: 200,000-500,000 Zł/week +``` + +### **Phase 5: Legalization & Legitimacy** +``` +Late Game: +- Complete "Legalization Movement" quest +- Open legal dispensary +- Pharmaceutical contracts +- Medical marijuana license +- Mushroom therapy clinic +- Earn clean money (lower profit but zero risk) +- Earnings: 100,000-200,000 Zł/week (legal!) +``` + +--- + +## 🎮 ACHIEVEMENTS + +``` +💀 "Breaking Dead" - Send first zombie dealer +💀 "Zombie Cartel" - Manage 10 zombie dealers +💀 "The Don" - Recruit legendary Zombie Don +💀 "Empire" - Earn 1,000,000 Zł from dealing +💀 "Kingpin" - Control all dealing routes +💀 "Going Legitimate" - Complete legalization quest +🌺 "Poppy Fields Forever" - Grow 100 opium poppies +🌺 "Pharmaceutical Tycoon" - Legal morphine production +``` + +--- + +## ⚠️ CONSEQUENCES SYSTEM + +``` +If Caught Dealing: + +First Offense: +- Fine: 10,000 Zł +- Confiscation: All inventory +- Probation: Monitored for 30 days +- Reputation: -50 + +Second Offense: +- Fine: 50,000 Zł +- Bunker Raid: Lose equipment +- Jail Time: 7 in-game days +- Reputation: -100 +- Customers scared off (restart needed) + +Third Offense: +- Heavy Fine: 200,000 Zł +- Asset Seizure: Lose farm buildings +- Long Jail: 30 in-game days +- Reputation: -500 +- Blacklisted from legal market + +Zombie Dealer Caught: +- Zombie confiscated (can rescue later) +- You only lose product + zombie +- Reputation hit: Minor (-10) +- Advantage: Plausible deniability! + "That zombie stole my crops!" 😇 +``` + +--- + +## 📊 TOTAL SPRITES FOR DRUG EMPIRE + +``` +Opium Poppies: 40 sprites +Zombie Dealer Equipment: 15 sprites +Drug Lab Equipment: 20 sprites +Dealing Locations: 10 sprites +Authority NPCs: 8 sprites +─────────────────────────────────────────── +DRUG EMPIRE TOTAL: 93 sprites +─────────────────────────────────────────── + +GRAND FARM TOTAL: +Base Crops: 1,280 sprites +Trees: 320 sprites +Cannabis: 72 sprites +Waterfowl: 96 sprites +Magic Mushrooms: 48 sprites +Bunker: 35 sprites +Drug Empire: 93 sprites +─────────────────────────────────────────── +COMPLETE PACKAGE: 1,944 sprites ✅ +═══════════════════════════════════════════ +``` + +--- + +## ⚠️ FINAL DISCLAIMER + +``` +═══════════════════════════════════════════════════════════════ +⚠️ SATIRICAL CONTENT - EDUCATIONAL PURPOSES ONLY ⚠️ + +This game feature is SATIRE of: +- Breaking Bad TV series +- War on Drugs absurdity +- Post-apocalyptic lawlessness +- Zombie tropes + +Real-world facts: +❌ Drug dealing ruins lives +❌ Opium/heroin devastates communities +❌ Addiction is a serious health crisis +✅ Legalization/decriminalization debate is real +✅ Medical uses exist (morphine, PTSD therapy) +✅ Harm reduction saves lives + +Game promotes: +✅ Consequences for actions (jail, fines) +✅ Legitimate path (legalization quest) +✅ Education (not glorification) +✅ Absurdist humor (zombie dealers!) + +If struggling with addiction: +- SAMHSA Helpline: 1-800-662-4357 +- Narcotics Anonymous: na.org +- Support exists. Recovery is possible. + +Rating: M for Mature (18+) +═══════════════════════════════════════════════════════════════ +``` + +--- + +*Post-Apocalyptic Drug Empire Added: Jan 03, 2026 @ 22:56* +*"I am the one who farms!" - Walter White, probably 😂*